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Wait, you made WarZone?I played TA on that a few times. Lots of funWould be great to see someone play SMAC on it, the only lobby that exists for it as far as I know is GameRanger, which has most games that have ever had multiplayer though.
Incidentally, I'd suggest a simple improvement to the graphics would be to switch from .pcx to .gif. If the palette issues weren't too difficult to hurdle, that might make some simple animations possible - a pretty revolting development, most likely, for leaderheads and bases, so-so for logos and diplomacy landscapes, but fantastic potential for the still units in units.pcx. It would tend to make individual flies necessary for animated elements, so it would take a number of available optional file calls added into the code, so I doubt the animation part is feasible, but just sayin'.
Another .exe modder, excellent .I have one major graphics pet peeve. From my latest game:It seems to be related to playing small maps on a large screen with directdraw=0. Scrolling away and back will cause the tiles to re-render correctly, but it occurs at the start of each turn.That game has a load of custom factions so may run strangely for you without them, I can either send it to you or try and get a save with standard factions.I also hope you and Yitzi can work together and handle version control nicely. Ideally in a way other developers could plausibly be added to without horrible edit conflict issues, perhaps github or something similar?I'm looking forward to 2, 3, and 5 especially.
It does start off extending to top and bottom, but as the screen moves around during the upkeep different parts are refreshed, the original screenshot was after upkeep. Perhaps this is a more useful screenshot?The save is also attached, hitting end turn will trigger the bug.
Ete,I've been able to consistently reproduce the defect and I have it fixed one my system. I'd like you to check something to see if the same thing will also fix it on yours.To reproduce the defect, (1) Use Z to zoom until until the exact point at which you can no longer scroll the screen horizontally by hold on mouse at the screen edges;(2) Hit X to back up the zoom once, to the first point where you can move the screen horizontally with the mouse;(3) As you scroll through with the mouse, you see the updating, black parts of the map.Now try the exact same thing, but at step (3) instead of scrolling with the mouse, scroll left and right with SHIFT-LEFT ARROW and SHIFT-RIGHT ARROW. This time, you should *not* see the defect.Assuming that works for you as well, I know what's wrong and how to fix it. It has to do with rounding issues with the scaling, where one part of the code rounds one way and decides the map is big enough to scroll with the mouse and another part rounds the other way and decides it's too small to scroll, when the zoom factor is very close to line between them.