Author Topic: BE factions for SMACX - a comunity project  (Read 15168 times)

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BE factions for SMACX - a comunity project
« on: October 21, 2014, 06:11:14 PM »
 ;)  If anyone wants to participate in the art, too, have a party.  I haven't seen bases or diplomacy landscape material, and I'm not inclined to go looking - just knocking out the easy part now, since these bits fell in my lap.

I ain't touching the .txt end...


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« Last Edit: October 28, 2014, 01:30:01 AM by BUncle »

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Re: A "mystery" factions thing - .txt guys needed - a comunity project
« Reply #1 on: October 21, 2014, 07:12:51 PM »


See, being good factions to play would be a bonus, but we need it Friday even more - a faction pack out there early, while excitement is peaked, would be a wonderful thing to have to promote the forum.

A SMACX AAR or GotM starring them would be neat, too, for the same reason - and because it might be awesome.

sisko?  Geo?  Give a hippy a hand, here, willya?

Offline Geo

Re: A "mystery" factions thing - .txt guys needed - a comunity project
« Reply #2 on: October 21, 2014, 07:49:50 PM »
Base art, one said? ;cute


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Re: A "mystery" factions thing - .txt guys needed - a comunity project
« Reply #3 on: October 21, 2014, 08:01:44 PM »
Which one is which faction?  The lighting angle's a problem, and I could use something not all crammed together.

Offline Yitzi

Re: A "mystery" factions thing - .txt guys needed - a comunity project
« Reply #4 on: October 21, 2014, 08:31:05 PM »
If you give the full details of what it should be (pretty much all the information you'd put into the faction editor if it weren't buggy), I can write up the .txt.

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Re: A "mystery" factions thing - .txt guys needed - a comunity project
« Reply #5 on: October 21, 2014, 08:57:16 PM »
There's the rub - I'm juggling about 15 projects right now, and I don't wanna do the research, or I could muddle through myself.  I'm gonna try to at least get the leaderheads and logos assembled for all eight before I go to bed tonight - although I seem to be coming down with something allasudden.  Lousy timing.

Geo?  sisko?  Hook this man up with the info he needs.  Thanks. ;nod

Offline sisko

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Re: A "mystery" factions thing - .txt guys needed - a comunity project
« Reply #6 on: October 21, 2014, 09:09:38 PM »
I don't think there's any difference between the base graphics of the factions in Beyond Earth (at least at the start of the game).
You will have to add something..
Anyone else feels like it's time to fix the faction graphics bug?

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Re: A "mystery" factions thing - .txt guys needed - a comunity project
« Reply #7 on: October 21, 2014, 09:17:48 PM »
I was afraid of that.  Laaame.

I can color-code, for one thing.  I'm open to suggestions beyond that.

I'll need a good shot of what is available to cut bases out of...  And really, maybe someone could look though the Bases files and suggest elements that reflect BE factions' character that I could add somehow.

-And do hook Yitzi up; I don't have time to do everything.

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Re: A "mystery" factions thing - .txt guys needed - a comunity project
« Reply #8 on: October 21, 2014, 10:20:06 PM »
Ooh, I'm fadin' fast.  If supper doesn't revive me a little, I may be done for the day.


Offline Yitzi

Re: A "mystery" factions thing - .txt guys needed - a comunity project
« Reply #9 on: October 21, 2014, 10:30:04 PM »
There's the rub - I'm juggling about 15 projects right now, and I don't wanna do the research, or I could muddle through myself.  I'm gonna try to at least get the leaderheads and logos assembled for all eight before I go to bed tonight - although I seem to be coming down with something allasudden.  Lousy timing.

Geo?  sisko?  Hook this man up with the info he needs.  Thanks. ;nod

Ah, we're doing BE factions?  That might be doable in any case.

The only thing is, because they're not quite as ideology-focused as the SMAC factions (as far as I can tell), the diplomacy lines and other thematic text (and dialogue is my weak point in any case) might be a bit tough.

However, that's essentially another form of art, so maybe you'd be interested in doing that?

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Re: A "mystery" factions thing - .txt guys needed - a comunity project
« Reply #10 on: October 21, 2014, 10:34:06 PM »
Maybe.

I'm a bit overcommitted this week, and I stopped following BE news when sisko sprang back to life.  -But maybe, if I can't delegate.

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Re: A "mystery" factions thing - .txt guys needed - a comunity project
« Reply #11 on: October 22, 2014, 04:31:30 AM »


Bedtime.  Definitely bedtime, shortly.

Offline JarlWolf

Re: A "mystery" factions thing - .txt guys needed - a comunity project
« Reply #12 on: October 22, 2014, 05:07:34 AM »
I can help with their ideology and proposition of stats if you want- but the info for some factions need to be updated...


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Offline sisko

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Re: A "mystery" factions thing - .txt guys needed - a comunity project
« Reply #13 on: October 22, 2014, 11:58:25 AM »
There's not much official info on the Beyond Earth 'factions'. Besides de interviews on the news section of civilization.com site, there is only one article available on the web and even that is not covering all the leaders. It looks like the CivBE team changed it's strategy on the fly and choosed to let these things 'to the imagination of each player'. Coincidence, or not, the change happened by the time they decided to part ways with their CivBe writter.

Links to the leaders on our forum:
Kavitha Thakur (Kavithan Protectorate) - http://alphacentauri2.info/index.php?topic=12284
Suzanne Marjorie Fielding (ARC) - http://alphacentauri2.info/index.php?topic=11852

And info on the respective factions:
Quote
Kavithan Protectorate
After its population was displaced by the Great Mistake and rising sea levels, many commentators were quick to dismiss the Indian Protectorate - to their great loss. Where other countries might have been content to wallow in despair, the Indian Protectorate underwent one of the greatest cultural transformations that a civilization has undertaken, becoming culturally dynamic, indomitably optimistic, and cleverly resourceful. With one-sixth of the world's population within its borders, and under the charismatic, enlightened guidance of syncretic religious mystic and prophet Raj Thakur, the Protectorate has launched a space program that is the pride of its people, celebrated in song and movie, with every boy and girl from Punjab to Tamil aspiring to work on "our Prophet's Dream." Now Raj Thakur's only daughter, Kavitha, has assumed her father's mantle. Work continues on the Prophet's Dream and life on new worlds.


Quote
American Reclamation Corporation
The third-largest economy in the world is the American Reclamation Corporation: the world's first and most powerful megacorporation. Beginning as a geo-engineering firm specializing in environmental risk mitigation, the ARC is credited with designing and carrying out the recovery plan that saved the United States from dissolving after the Great Mistake. Now ARC is involved in almost every nation's Seeding project and recovery plan. From crop sciences to tidal power generation to security contracting, the ARC has a project or product for every problem. Unique among Seeding projects in that they are entirely private, many other Seeding programs rely on ARC financing.


That's all there is on these two.
I'll be back with the others later.
Anyone else feels like it's time to fix the faction graphics bug?

Offline sisko

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Re: A "mystery" factions thing - .txt guys needed - a comunity project
« Reply #14 on: October 22, 2014, 12:40:25 PM »
Hutama leader of Polistralia - just an interview. No bio, no faction details:
http://alphacentauri2.info/index.php?topic=10769

I guess, Walt Williams took all of his notes with him..  :wave:
Anyone else feels like it's time to fix the faction graphics bug?

 

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