Author Topic: AAR 6 - Final Doom (prediscussion)  (Read 13760 times)

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Offline Green1

Re: AAR 6 - Final Doom (prediscussion)
« Reply #45 on: October 23, 2014, 12:56:15 AM »
Do not worry, Ete. I have not heard from Sigma so I do not think I have to have a lot of seas for Procyon.

Lots of landmass will make sure your guys can be on the playground with the other kids.

...of course, if the Annihilators play fair or nice is a totally different matter...  :D

Offline Green1

Re: AAR 6 - Final Doom (prediscussion)
« Reply #46 on: October 23, 2014, 01:15:59 AM »
I need to track down all these factions. I know the Bards are on the Network Node pack in our downloads section.

I also found BluFlux's Red Unit on his thread.

For some reason though, I can not find Jarlwolf's faction pack. I need to redownload it because all I have are the Comrades.

Annihilators and Exterminatus, I need to list links for, as well.

Offline JarlWolf

Re: AAR 6 - Final Doom (prediscussion)
« Reply #47 on: October 23, 2014, 01:18:32 AM »
Check the links thread here, search through my thread. Why I got it stickied.

http://alphacentauri2.info/index.php?topic=12252.0

On another note, debating between Portia and Warrick.

I am aiming more for story, my gameplay/strength is not a concern as much.


"The chains of slavery are not eternal."

Offline Green1

Re: AAR 6 - Final Doom (prediscussion)
« Reply #48 on: October 23, 2014, 01:37:22 AM »
Check the links thread here, search through my thread. Why I got it stickied.

http://alphacentauri2.info/index.php?topic=12252.0

On another note, debating between Portia and Warrick.

I am aiming more for story, my gameplay/strength is not a concern as much.


Awesome.


Offline Green1

Re: AAR 6 - Final Doom (prediscussion)
« Reply #49 on: October 23, 2014, 01:42:07 AM »
We need to test to see if this works.

This saved game is not the AAR, as we wait to see if Yitzi still wants to go through with his Stranded.

This game uses:
Exterminatus
Fascists
Bards
Anihilators
Red Unit

It was also saved while opening scenario editor. Just hit scenario. There is a button to turn omniscient mode off and button to switch sides.

Offline Green1

Re: AAR 6 - Final Doom (prediscussion)
« Reply #50 on: October 23, 2014, 01:44:56 AM »
In a way, though, I am tempted to leave omniscient mode on... I love watching the AI... lol.

But that would be kind of spoiling the exploration and fun part.

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Re: AAR 6 - Final Doom (prediscussion)
« Reply #51 on: October 23, 2014, 02:52:04 AM »
Things I learned already knew from ete's current and previous AARs:

1) When you do not alternate very light and nearly black as your faction colors, things like your base names are much harder to read.

2) Jarl needs to clean up that Comrades logo.  The light pixels around the edges look awful.


Modders take note...

Offline Flux

Re: AAR 6 - Final Doom (prediscussion)
« Reply #52 on: October 23, 2014, 03:40:41 AM »
I'm thinking I should do a small AAR to practice before we start this.
Hey, Green... When do you think we're going to begin? I want to know how much time I have to do my little AAR.

Not sure, but I am aiming for soonish. By next week, definitely. Though I must admit, I did break down and try to play 20 turns then switch sides with a few of these factions. It was interesting to say the least.

BTW, Yitzi, you may want to get cranking on your Stranded faction. I think it is an interesting as heck concept. I would love to include them.
Alright. Sounds good. I can't wait to see how this goes.
I have a 4-day weekend this week off from school, so it's almost unfortunate it doesn't start this week. Certainly gives me time to do my own AAR though, right?
Left the internet, more-or-less.... Might drop in occasionally.

Offline Green1

Re: AAR 6 - Final Doom (prediscussion)
« Reply #53 on: October 23, 2014, 03:47:07 AM »
Of course, you are free to practice with that save game I uploaded, Blue. The AAR will not be the same, but it is basically what you are looking at minus some of the factions we are waiting on.

Activate scenario editor to switch to your faction and turn omniscient mode off.

I guess we could handle omniscient mode this way storywise. The planet is under so much stress that when your leader "wakes up" from his or her or it's turn, you briefly get a vision of everything, then it disappears...lol.

Offline Yitzi

Re: AAR 6 - Final Doom (prediscussion)
« Reply #54 on: October 23, 2014, 03:51:02 AM »
BTW, Yitzi, you may want to get cranking on your Stranded faction. I think it is an interesting as heck concept. I would love to include them.

Ok...it might be available tonight, if not then probably tomorrow.  (Well, except for the art; if nobody wants to do the art for them, we can just use Caretaker defaults.)

... and I would want to get the hell off the same rock as the Anihilators who want to destroy everything just because and  the Exterminatus that want to destroy everything to evolve into gods!

How do you think I came up with the idea?

Offline Flux

Re: AAR 6 - Final Doom (prediscussion)
« Reply #55 on: October 23, 2014, 03:56:31 AM »
BTW, Yitzi, you may want to get cranking on your Stranded faction. I think it is an interesting as heck concept. I would love to include them.

Ok...it might be available tonight, if not then probably tomorrow.  (Well, except for the art; if nobody wants to do the art for them, we can just use Caretaker defaults.)

... and I would want to get the hell off the same rock as the Anihilators who want to destroy everything just because and  the Exterminatus that want to destroy everything to evolve into gods!

How do you think I came up with the idea?
I might be able to make a graphic for you...
Left the internet, more-or-less.... Might drop in occasionally.

Offline Yitzi

Re: AAR 6 - Final Doom (prediscussion)
« Reply #56 on: October 23, 2014, 03:59:47 AM »
BTW, Yitzi, you may want to get cranking on your Stranded faction. I think it is an interesting as heck concept. I would love to include them.

Ok...it might be available tonight, if not then probably tomorrow.  (Well, except for the art; if nobody wants to do the art for them, we can just use Caretaker defaults.)

... and I would want to get the hell off the same rock as the Anihilators who want to destroy everything just because and  the Exterminatus that want to destroy everything to evolve into gods!

How do you think I came up with the idea?
I might be able to make a graphic for you...

Thanks.

Offline Flux

Re: AAR 6 - Final Doom (prediscussion)
« Reply #57 on: October 23, 2014, 04:04:09 AM »
BTW, Yitzi, you may want to get cranking on your Stranded faction. I think it is an interesting as heck concept. I would love to include them.

Ok...it might be available tonight, if not then probably tomorrow.  (Well, except for the art; if nobody wants to do the art for them, we can just use Caretaker defaults.)

... and I would want to get the hell off the same rock as the Anihilators who want to destroy everything just because and  the Exterminatus that want to destroy everything to evolve into gods!

How do you think I came up with the idea?
I might be able to make a graphic for you...

Thanks.
Okay, I guess I'll get cranking on some alien-type art. Anything specific? I don't really know what the faction is about, so you might end up with a rubber-suit actor as your leaderhead unless you give me a little info.
Left the internet, more-or-less.... Might drop in occasionally.

Offline Green1

Re: AAR 6 - Final Doom (prediscussion)
« Reply #58 on: October 23, 2014, 04:19:00 AM »
BTW... I wanted to show you what a typical advanced start looks like with a standard map if you have never used this feature in game:

Just be ready for a lot of WTF terraforming and WTF starting techs! But hey, you do get one random secret project!! :danc:

I have generated maps about 5 times to see the different random advanced starts.

Offline Yitzi

Re: AAR 6 - Final Doom (prediscussion)
« Reply #59 on: October 23, 2014, 04:23:07 AM »
I realized that I'm even worse at base names than at dialogue.  I'm including a handful of land base names, but unless someone else can come up with others, I'll be hitting the default names early.

 

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