Author Topic: AAR 6 - Final Doom (prediscussion)  (Read 13730 times)

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Offline Flux

Re: AAR 6 - Final Doom (prediscussion)
« Reply #75 on: October 23, 2014, 07:50:13 PM »
Green1,
I found an error when I was playing as the Creche in my practice AAR.
The Red Unit alliance text had an error. The "No" to an alliance was "Dostya, "I'm not sure whats up with this additional Dostya""
Before we start, I'd like if you redownloaded it.
DL: https://www.dropbox.com/s/zuxm1n6zyq5vrms/red.zip?dl=0
Left the internet, more-or-less.... Might drop in occasionally.

Offline Yitzi

Re: AAR 6 - Final Doom (prediscussion)
« Reply #76 on: October 23, 2014, 10:06:03 PM »
Alright, I put all the stuff you need to run Stranded in a file to download on my Dropbox.
https://www.dropbox.com/s/jnzseb0ub5yol05/STRAND.zip?dl=0
Here is the finished art:






Tell me if you want anything changed.


Looks good.

Offline Flux

Re: AAR 6 - Final Doom (prediscussion)
« Reply #77 on: October 23, 2014, 10:09:25 PM »

Looks good.
Should I put it up on my factions page?
TBH, I don't really know much about it. You should probably put it up on your own thread.
Left the internet, more-or-less.... Might drop in occasionally.

Offline Green1

Re: AAR 6 - Final Doom (prediscussion)
« Reply #78 on: October 23, 2014, 10:18:47 PM »
Green1,
I found an error when I was playing as the Creche in my practice AAR.
The Red Unit alliance text had an error. The "No" to an alliance was "Dostya, "I'm not sure whats up with this additional Dostya""
Before we start, I'd like if you redownloaded it.
DL: https://www.dropbox.com/s/zuxm1n6zyq5vrms/red.zip?dl=0

Will do. And when the official thread opens, I will have links to all custom factions used.

Offline Green1

Re: AAR 6 - Final Doom (prediscussion)
« Reply #79 on: October 23, 2014, 11:43:40 PM »
Head count

Yitzi - The Stranded
Green 1 - Exterminatus
Ete - Annihilators
BlueFlux - Red Unit.
JarlWolf - Iron Regime

I could cajole more folks, but something tells me if I did, I would have to drink more beer than necessary to cope with logistics. To keep down on more downloads, I will make the last two SMAC/X factions.

AI - Planet Cult
AI - University (what's that out of annihilator's mouth.. is that saliva?)

Offline Green1

Re: AAR 6 - Final Doom (prediscussion)
« Reply #80 on: October 23, 2014, 11:52:23 PM »
Also, you guys MAY want to change these two numbers to 5000 and 5000. This is an advanced start, and I do know Yitzi's Faction wants to go for Progenitor victory. It is in the first section of your alphax.

It is a change everyone probably wants to make and gets rid of mandatory retirement year which I think SMAX puts too short.

Offline Yitzi

Re: AAR 6 - Final Doom (prediscussion)
« Reply #81 on: October 24, 2014, 03:53:06 AM »
Also, you guys MAY want to change these two numbers to 5000 and 5000. This is an advanced start, and I do know Yitzi's Faction wants to go for Progenitor victory.

Yeah, but that shouldn't take all that long.   ;)

(Also, you can keep playing after the end date, it just won't keep score.)
« Last Edit: October 24, 2014, 05:46:21 AM by Yitzi »

Offline Yitzi

Re: AAR 6 - Final Doom (prediscussion)
« Reply #82 on: October 24, 2014, 05:45:48 AM »
By the way, which patch version are we using?

Offline Green1

Re: AAR 6 - Final Doom (prediscussion)
« Reply #83 on: October 24, 2014, 03:48:32 PM »
By the way, which patch version are we using?

I am very curious as to what happens when you do this with multiple versions of patches.

I would assume everyone is at least using Kyrubs SMAX patch plus or even Scients as a minimum. But I think some of those guys like Jarlwolf are using either GOG retail release or maybe even the ancient Win2K patch from Planetary Pack or earlier post release. About half may be using your latest release.

I do not want to put people through a lot of issues. And, you are right about the mandatory year thing. If everyone is still into it, you can always continue and no one here I know is into score.

Offline Yitzi

Re: AAR 6 - Final Doom (prediscussion)
« Reply #84 on: October 24, 2014, 06:04:21 PM »
By the way, which patch version are we using?

I am very curious as to what happens when you do this with multiple versions of patches.

Between Vanilla/Scient/Kyrub will probably be harmless (well, except for unfixed bugs); mine tracks certain ecodamage-related features differently, though, so switching between those and mine is probably a poor idea.

Offline Sigma

Re: AAR 6 - Final Doom (prediscussion)
« Reply #85 on: October 24, 2014, 06:04:43 PM »
Do not worry, Ete. I have not heard from Sigma so I do not think I have to have a lot of seas for Procyon.

Lots of landmass will make sure your guys can be on the playground with the other kids.

...of course, if the Annihilators play fair or nice is a totally different matter...  :D
Yeah I'm not in a position to be a part of this unfortunately. Too much going on offline.

Offline Flux

Re: AAR 6 - Final Doom (prediscussion)
« Reply #86 on: October 24, 2014, 08:54:30 PM »
By the way, which patch version are we using?

I am very curious as to what happens when you do this with multiple versions of patches.

I would assume everyone is at least using Kyrubs SMAX patch plus or even Scients as a minimum. But I think some of those guys like Jarlwolf are using either GOG retail release or maybe even the ancient Win2K patch from Planetary Pack or earlier post release. About half may be using your latest release.

I do not want to put people through a lot of issues. And, you are right about the mandatory year thing. If everyone is still into it, you can always continue and no one here I know is into score.
Tell me what to get if I need it. I'm just using what game from GOG.com, nothing else.
Left the internet, more-or-less.... Might drop in occasionally.

Offline Flux

Re: AAR 6 - Final Doom (prediscussion)
« Reply #87 on: October 24, 2014, 09:06:10 PM »
By the way, which patch version are we using?


I am very curious as to what happens when you do this with multiple versions of patches.

I would assume everyone is at least using Kyrubs SMAX patch plus or even Scients as a minimum. But I think some of those guys like Jarlwolf are using either GOG retail release or maybe even the ancient Win2K patch from Planetary Pack or earlier post release. About half may be using your latest release.

I do not want to put people through a lot of issues. And, you are right about the mandatory year thing. If everyone is still into it, you can always continue and no one here I know is into score.

So apparently I left an extra line with a " symbol on it in the RUnit.
That made another option that does nothing. Just replace your .txt file with this, ok? http://pastebin.com/s7x5TWMW
 :doh :doh :doh :doh :doh :doh :doh :doh
Left the internet, more-or-less.... Might drop in occasionally.

Offline Green1

Re: AAR 6 - Final Doom (prediscussion)
« Reply #88 on: October 24, 2014, 09:14:06 PM »
For patch, I would make things simple and go with the lowest patch that everything accepts. I would say Kyrubs and not much higher. I think that is what the MP guys do.

As much as I would like epic testing for Yitzi! It would be interesting, and a good test of Yitzi's handiwork to see how it reacts in a scenario edited pseudo PBEM. And, we would have the creator right here.

So... I will leave that open to everyone. But stepping down would get the AAR off the ground quicker with less convincing of folks.


@Blueflux... on patches, a short history not including various alphax total rewritings or TCMs:

Apolyton, WPC, AC2 and other communities have had assembly language experts look into the code of SMAX. The first successful mod of AC/X was Scient's. It solved several bugs, The second was by an AI tinkerer named Kyrub. His efforts were more towards the vanilla version of the game, but did migrate some limited terraforming improvements into Scient's SMAX version. The third attempt is by none other than Yitzi, whose modifications are a bit more experimental and extensive. Yitzi concentrated on a strategy of assembly language hacking and alphax txt improvements along with balancing eco damage systems amongst many other things. Also, out of all three attempts, is the only one of my knowledge still in active development.

I think the wiki has links to all of them.

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Re: AAR 6 - Final Doom (prediscussion)
« Reply #89 on: October 24, 2014, 09:21:51 PM »
 :o

This is a first, Green.

You just went a whole paragraph of community history without getting it wrong.

 

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