Author Topic: Lost Eden - playtesters requested please  (Read 34660 times)

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Offline Kilkakon

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Re: Lost Eden modding/suggestions/comments/charmanders thread
« Reply #150 on: August 06, 2012, 04:42:28 AM »
I have been enjoying a game of LE! First time on transcend! And tell me about the AI being savage. XD Literally I just had a Betrayed transport drop off about 8 Elite troops into the back of very thinly defended territory! And Betrayed Pirate Ships are a pain as well...

Transcend AI under All Must Die is a very scary thing.

Offline Kilkakon

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Re: Lost Eden modding/suggestions/comments/charmanders thread
« Reply #151 on: September 12, 2012, 04:07:29 PM »
I've recorded Cathel's voice lines today. :) Yay for some minimal progress!

Hope somebody out there is enjoying the game.

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Re: Lost Eden modding/suggestions/comments/charmanders thread
« Reply #152 on: September 19, 2012, 04:56:59 PM »
Interesting note - I was just checking up on the SMAC(X) Downloads section at WPC - which, incidentally, no longer seems to be linked at the top of the page - and the Lost Eden GotM has 17 downloads, nine more than the previous First Strikes!, which I posted at the same time.

Offline Kilkakon

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Re: Lost Eden modding/suggestions/comments/charmanders thread
« Reply #153 on: September 19, 2012, 04:59:48 PM »
Haha is this a hint for me to do more? Glad people enjoyed it. :D

*one minute before internet is cut off*

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Re: Lost Eden modding/suggestions/comments/charmanders thread
« Reply #154 on: September 19, 2012, 05:06:49 PM »
This is encouragement, sir.

But sure, take it as a hint.  ;D

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Re: Lost Eden modding/suggestions/comments/charmanders thread
« Reply #155 on: September 20, 2012, 01:20:00 AM »
Woo encouragement!

That reminds me--I will probably attempt a new pic tonight that'll double as city liberated.

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Re: Lost Eden modding/suggestions/comments/charmanders thread
« Reply #156 on: September 25, 2012, 10:53:28 AM »
@Kilkakon

Does the installation of your mod interfere with the fan made patches? In particular, Kyrub's SMAX patch plus?

Not a big fan of pokemon. Pokeman and other CCGs, as most of the older gamers may feel, contributed to the death of PnP RPGs at major conventions in my area, the Gulf South. I went on a huge, semi-drunken rant about it on a local gaming board. Maybe I will link to it one day. It was classic.

Still, for my bigotry, I maintain an open mind. I would be willing to try it out if it would not screw things too much.



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Re: Lost Eden modding/suggestions/comments/charmanders thread
« Reply #157 on: September 25, 2012, 11:08:13 AM »
It shouldn't interfere with any EXEs, as there's no EXE modifications. This just changes graphics, text and sounds.

As far as similarity to the real thing... there isn't a lot after appearances, as I just find the characters cuddly. :)

I still advise people to copy/paste their SMAX directory as that way there's no bleed from one game to the other, but hey, there's lots of ways to get this going.

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Re: Lost Eden modding/suggestions/comments/charmanders thread
« Reply #158 on: November 07, 2012, 09:20:09 AM »
Hello everybody, would there be anybody willing to do some testing on this project? I'm removing the Rangers and adding a new faction revolving around air combat, with the following stats as a starting point:

+1 INDUSTRY
-3 SUPPORT
-1 PROBE
-1 PLANET
Free GATEWAY (read: PSI Gate) in every city.
1 in every 4 citizens are unhappy.
Begins with a free RANDOM CHOPPER (2/1/8) (unique unit)

What do ya think? :D The AI doesn't know how to use Gateways properly. :(

I'm thinking the attached NN bases just might work for them... they'd need to be modified to look less vectory, of course.

@BU Do you remember that Red base set I made (also attached) for the Neveral Order? You said that there were some issues with it that you could see... if you could point those out for me that would be great. I'm heavily considering taking out my Morgan recolour cities and replacing them with those as they are unique that way.
« Last Edit: November 07, 2012, 11:07:12 AM by Kilkakon »

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Re: Lost Eden - playtesters requested please
« Reply #159 on: November 07, 2012, 01:42:56 PM »
I redid those Ypang bases for Darnan once - added a bottom and widened them so they didn't look like screws.

As to the red base - dunno, I don't feel real strongly about it, but it seems like there's something I can't quite spot off about the lighting... Any fix needed may be as simple as darkening the left side...

Offline Kilkakon

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Re: Lost Eden - playtesters requested please
« Reply #160 on: November 07, 2012, 02:44:01 PM »
I think that those are a little too wide in my opinion, but thanks for sharing, everything helps.

I'll see what I can do about the red cities tomorrow.

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Re: Lost Eden - playtesters requested please
« Reply #161 on: November 07, 2012, 02:45:56 PM »
Ah, but mine don't look like they'd tip over in the first light breeze than came along... :)

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Re: Lost Eden - playtesters requested please
« Reply #162 on: November 07, 2012, 03:55:25 PM »
Also this:

Folks, Kil is a fine person and has done very good work on this mod - we need him happy and active, and he needs playtesters.  Ignore the poke'leaders and give this sucker a try.  PLEASE.  There's a lot more to it than the factions, (which ARE well-done); altered user interface, SE changes, new techs and new units.  Imagine a Cool Name was very impressed with it, and he ain't a poke'fan.

Offline Kilkakon

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Re: Lost Eden - playtesters requested please
« Reply #163 on: November 09, 2012, 03:49:22 PM »
Should I cut an artery? :P

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Re: Lost Eden - playtesters requested please
« Reply #164 on: November 09, 2012, 03:54:07 PM »
I'd rather you didn't. 

 

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