Author Topic: Lost Eden - playtesters requested please  (Read 34755 times)

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Offline Kilkakon

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Re: Lost Eden modding/suggestions/comments/charmanders thread
« Reply #90 on: May 05, 2012, 01:40:50 AM »
Ah well it was the PG version so I couldn't have done so anyway.

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Re: Lost Eden modding/suggestions/comments/charmanders thread
« Reply #91 on: May 05, 2012, 02:23:56 AM »
Does not compute.

Offline Kilkakon

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Re: Lost Eden modding/suggestions/comments/charmanders thread
« Reply #92 on: May 05, 2012, 02:34:59 AM »
What do you mean? :O The forum doesn't like me uploading pictures of naked pokemon haha. :P

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Re: Lost Eden modding/suggestions/comments/charmanders thread
« Reply #93 on: May 05, 2012, 03:55:02 AM »
Naked and only got a PG rating? 

That has to be embarrasing.

Offline Kilkakon

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Re: Lost Eden modding/suggestions/comments/charmanders thread
« Reply #94 on: May 05, 2012, 04:03:43 AM »
As far as film and TV go, nudity doesn't attract a rating. :O
« Last Edit: May 05, 2012, 04:17:46 AM by Kilkakon »

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Re: Lost Eden modding/suggestions/comments/charmanders thread
« Reply #95 on: May 05, 2012, 04:44:13 AM »
I would hope, should I happen to be nekkid, that it would be worth an "R", is all...

Woop woop woop.

Offline Kilkakon

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Re: Lost Eden modding/suggestions/comments/charmanders thread
« Reply #96 on: May 13, 2012, 11:27:27 AM »
Did anybody give it a go? :)

I am going to try and crank out some work for this soon. Stay tuned.

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Re: Lost Eden modding/suggestions/comments/charmanders thread
« Reply #97 on: May 15, 2012, 05:15:48 PM »
No response! Well that's status quo!

To fill you in on my headspace, here's my checklist for Lost Eden. I would like to get this done soon... although Uni is being as crazy as ever and I would really like a day off to just recover from everything that has happened lately. Still, I'll keep going strong and with God's help I'll succeed.

(click to show/hide)

Have a cute picture everyone.

Offline Kilkakon

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Re: Lost Eden modding/suggestions/comments/charmanders thread
« Reply #98 on: July 06, 2012, 05:34:44 PM »
Has anybody given this a go yet...?

Offline Kilkakon

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Re: Lost Eden modding/suggestions/comments/charmanders thread
« Reply #99 on: July 21, 2012, 05:00:26 AM »
...

Would there be any interest in normal SMAX variants of my factions? Buster's Uncle suggested it a while back--might be an idea as nobody plays my mod. :)

Offline Davyboy

Re: Lost Eden modding/suggestions/comments/charmanders thread
« Reply #100 on: July 21, 2012, 07:57:13 AM »
Don't lose heart, you're just having probs connecting with your "market".

I have tried your Lost Eden scenario but had too many 'transparency issues' with basenames to be able to play it comfortably.

Play your facs in SMAX??   Sure! Why Not? It just means a brief hack of alphax.txt.
I've played some strange factions over the years, but as you have noticed yourself - less is more - by which I mean those that have all manner of freefacs and techs tend to (uuuhmm) detract from sensible gameplay.

At least that's MY experience.

Offline Kilkakon

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Re: Lost Eden modding/suggestions/comments/charmanders thread
« Reply #101 on: July 21, 2012, 08:03:59 AM »
Thanks for responding. :) It feeling like I am modding for nobody most of the time with this project, usually when people show an interest they leave the forum 2 weeks later. :| I've put years of effort into the TC. :O

Transparency issues? I'm not sure what you mean there. :) Everything should have appeared properly.

I don't have a crazy amount of freefacs and techs in the factions I have made. It'd be a bit more effort than just loading them into SMAX as the balance of the two games is twice different (different tech trees and different social engineering) but I am happy to do it if it means somebody will be happy. :) That's what it is all about really.

Offline Davyboy

Re: Lost Eden modding/suggestions/comments/charmanders thread
« Reply #102 on: July 21, 2012, 01:37:52 PM »
I don't have a crazy amount of freefacs and techs in the factions I have made. It'd be a bit more effort than just loading them into SMAX as the balance of the two games is twice different (different tech trees and different social engineering) but I am happy to do it if it means somebody will be happy. :) That's what it is all about really.

I know you don't.

(It wasn't a criticism - more of a compliment, I thought  :) )

About Transparency.

As far as I remember, all the faction base colours were neutral - certainly for 'Deidriam' - in diplomacy she came up as Deirdre but the basecolour was neither green nor orange but a washed out see-through nondescript grey. If I could do a screencap it might help but atm I seem not to have anything installed that performs that function.

My SMACX installation seems AOK though, playing a techstag SMAX atm on a huge planet map as the Gaians. After 135 turns it's become rather interesting and I might do an AAR. Current status:- Santiago is top Piggie having started near PlanetNeck, pronounced on everyone she's met (Usurpers, Uni, Caretaker, Angels, Me) and had a wonderful time. She's just rubbed out Zacky, kicked the crap out of Marr, taken the Jungle and is about to whack my Pact Sister the Angels. Typically, Roze is amassing a few Laser Troopers to fight off the Gattling gitwits from the south that Psycho Santiago has just squished Zack (and Marr, mostly) with.
Marr has the Missile launcher - must be a recent development otherwise he'd be whacking her.
The Gaians started off north west of The Dunes.
But the podthrows have been pretty good considering, plenty of nutrients, not a few minerals and did I mention, sole occupant of the landmass?
Caretakers (who instantly declared upon contact, natch) seem to be in the Freshwater Sea or Mount Planet area, probably the latter and are busily exterminating the 'Borg. I'm just building a landbridge to send some psi units for a looksee.
Come to think of it I'll have to build another landbridge to send 'help' to the Angels. Likely too late to boot.
Must remember to seahack Marr for the missile gun too...
TODO list -- Airpower.


Offline Kilkakon

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Re: Lost Eden modding/suggestions/comments/charmanders thread
« Reply #103 on: July 21, 2012, 02:01:47 PM »
Seems strange--it should have been okay, perhaps you were trying to play it with SMAX rather than SMAC?

Your game sounds pretty interesting. :) Perhaps I should make one of those AAR things as well, or just a proper LP. Good luck taking out those Spartans!

And thank you, I get you now. :) I'd still have to think about how to smooth it out fairly--as well as what to keep in shot on the diplomacy screen.  ;D

Offline Davyboy

Re: Lost Eden modding/suggestions/comments/charmanders thread
« Reply #104 on: July 21, 2012, 05:47:48 PM »
I seem to remember that it wouldn't let me launch under SMAX so it was SMAC or bust.

The Game. Well that's moved on another 30+ turns and I was in error stating the Gaian start location.
'We' started well south of the U Flats - so not so bad (I had been thinkung of another game mid-week)

I just got super mega-lucky and cashed an artifact for Fusion Power which, for the others is 50 turns away minimum (I hope)

Memo to self " **Airpower**!!"

Attached MY 2235 and 2268

 

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