Author Topic: Lost Eden - playtesters requested please  (Read 34754 times)

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Offline Kilkakon

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Re: Lost Eden modding/suggestions/comments/charmanders thread
« Reply #75 on: April 08, 2012, 03:48:07 PM »
I did finish a cute charmander picture recently though, which might make its way into the game as a misc. image. It's amusing though, I have various qualities of artwork due to the game being made over 2 years. :P

Offline Buster's Uncle

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Re: Lost Eden modding/suggestions/comments/charmanders thread
« Reply #76 on: April 08, 2012, 03:50:34 PM »
Yeah, you learn a lot about how to do it as you're doing it.  Some of my earliest factions aren't very impressive.

Offline Kilkakon

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Re: Lost Eden modding/suggestions/comments/charmanders thread
« Reply #77 on: April 09, 2012, 10:02:43 AM »
Here's the nigh-completed Rakis city. :) I think that everything is good, minus the landscape. Ignore the hearts, they are there just in case cubone girly bits aren't okay.

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Re: Lost Eden modding/suggestions/comments/charmanders thread
« Reply #78 on: April 09, 2012, 12:52:20 PM »
Girly bits?  How much detail did you put into that?  Hearts kinda make the protraits look like cave Care Bear KKK porn.

-Of course without, you probably just leave off the Care Bears...

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Re: Lost Eden modding/suggestions/comments/charmanders thread
« Reply #79 on: April 09, 2012, 12:59:25 PM »
How much detail in the girly bits? Just a line really, not much else can be done.

How about the city itself? Like? :)

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Re: Lost Eden modding/suggestions/comments/charmanders thread
« Reply #80 on: April 09, 2012, 01:02:26 PM »
I like it a lot.

Offline Kilkakon

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Re: Lost Eden modding/suggestions/comments/charmanders thread
« Reply #81 on: April 10, 2012, 09:44:05 AM »
Any suggestions on what would work for a landscape here?

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Re: Lost Eden modding/suggestions/comments/charmanders thread
« Reply #82 on: April 10, 2012, 01:45:35 PM »
Google terms like Capitol and neoclassical, and you ought to be able to find pics of very simular buildings...

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Re: Lost Eden modding/suggestions/comments/charmanders thread
« Reply #83 on: April 10, 2012, 01:51:38 PM »
Okay sir. :) I will do so tomorrow--trying to help somebody out at the moment, taking a bit of time up.

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Re: Lost Eden modding/suggestions/comments/charmanders thread
« Reply #84 on: April 19, 2012, 04:29:55 PM »
Well I found a good landscape, decided I needed to redraw the portrait, got distracted with OpenTTD and Minecraft a bit, then had a bad day, and now am here, checking in while I answer 50 emails! :) I hope that you are keeping well Buster's Uncle.

As far as project development goes, I am tempted to formally pause C&C and focus on Lost Eden, as it's getting easy to lose track of things. My birthday is coming up though, and I'll probably manage to get a small game of LE going which should help my morale for the project. :)

Offline Buster's Uncle

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Re: Lost Eden modding/suggestions/comments/charmanders thread
« Reply #85 on: April 19, 2012, 04:51:14 PM »
Sounds good.  Seems like everyone is feeling a bit droopy and preoccupied lately.

Offline Kilkakon

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Re: Lost Eden modding/suggestions/comments/charmanders thread
« Reply #86 on: April 19, 2012, 05:04:48 PM »
Clearly they need more dancing Lal. :O

Offline Buster's Uncle

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Re: Lost Eden modding/suggestions/comments/charmanders thread
« Reply #87 on: April 19, 2012, 05:11:16 PM »
You made me giggle.

Offline Kilkakon

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Re: Lost Eden modding/suggestions/comments/charmanders thread
« Reply #88 on: May 04, 2012, 03:56:12 PM »
I've uploaded the current version of the game onto a private directory on my site for you guys to try out. :D

As Cool seems to have vanished why not have other people give it a go for a while. :) Also has the new completed Edge graphics if people have been following my website.

http://kilkakon.com/kocb/Beta-PG.zip (24MB, pg version)

Offline Buster's Uncle

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Re: Lost Eden modding/suggestions/comments/charmanders thread
« Reply #89 on: May 04, 2012, 06:44:10 PM »
When we get the attachment problem straightened out, you should definitely post some pics to go with that...

 

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