Author Topic: Lost Eden - playtesters requested please  (Read 34625 times)

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Offline JarlWolf

Re: Lost Eden - playtesters requested please
« Reply #210 on: July 26, 2013, 04:53:13 AM »
While the Betrayed in my AAR (and the one I personally use) is a tad modified to your original, I can successfully report there is no graphical bugs whatsoever with them.


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Offline Kilkakon

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Re: Lost Eden - playtesters requested please
« Reply #211 on: July 26, 2013, 04:55:34 AM »
Hehe okay, cheers. :D

Offline Kilkakon

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Re: Lost Eden - playtesters requested please
« Reply #212 on: August 05, 2013, 01:57:48 AM »
Just 4 voices and wiki to go now :D

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Re: Lost Eden - playtesters requested please
« Reply #213 on: August 05, 2013, 01:59:32 AM »
Oh?

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Re: Lost Eden - playtesters requested please
« Reply #214 on: August 05, 2013, 02:00:42 AM »
Yeah, all the art and texts are done. :) Minus like monolith stuff or things nobody cares about.

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Re: Lost Eden - playtesters requested please
« Reply #215 on: August 05, 2013, 02:05:32 AM »
Congratulations!

Does this mean something Tech page-like is happening soon?  :whistle:

Offline Kilkakon

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Re: Lost Eden - playtesters requested please
« Reply #216 on: August 05, 2013, 02:08:29 AM »
Possible. I just want it all done and outta my life. XD

Offline ete

Re: Lost Eden - playtesters requested please
« Reply #217 on: August 05, 2013, 02:14:53 AM »
Just a warning, getting techs onto wiki is not fun. It took me comparable effort to the entire rest of the datalinks upload. Even with all the tricks I came up with to speed it along (use spreadsheets a lot, have a column for each variable) it was just a huge grind. I guess your tech tree is smaller so hopefully it'll cut the time down a lot, but still. I guess you must be pretty comfortable with long stretches of text editing to have made such an extensive mod though.

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Re: Lost Eden - playtesters requested please
« Reply #218 on: August 05, 2013, 02:18:48 AM »
You guessed it, the tech tree is about a third of SMAX's one. There's a bit of tech stagnation built into it so it isn't all over so quickly.

I do use Excel pretty extensively as you suggest! Anything that speeds up the process is good, although I am guessing that the techs have that individual annoyance of having to put in what they provide manually (as it's not SQL)

Offline ete

Re: Lost Eden - playtesters requested please
« Reply #219 on: August 05, 2013, 02:32:42 AM »
I managed to get pretty much all of the needed info from:
Polymorphic Software,       Poly,    2, 3, 1, 0, Indust,  InfNet,  000000010
lines in alphax.txt, the biggest problem was actually adding the technologies that each tech enables since that's not stored in a way you can easily transform into what you need. I split the flags up by replacing "0" with "0<tabchar>" and same for 1 after copying that column to a separate sheet and converting short tech names to long ones is handled by the wiki. Replacing , with the tab char splits most of it up nicely, and replacing double space with blank cuts out most of that issue.

There were a few things that needed to go in by hand iirc, but I semi-automated a lot. You may find it quicker to do some of the more complex/harder to automate bits by hand due to the smaller tech tree.

Edit: huh, I can look over the edit history and see it took about 6-7 hours of intensive editing to do techs. Seems about right from what I remember. That is probably similar to the rest of the datalinks.
« Last Edit: August 05, 2013, 02:47:53 AM by ete »

Offline Kilkakon

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Re: Lost Eden - playtesters requested please
« Reply #220 on: August 05, 2013, 02:36:10 AM »
Thanks for the tips mate. :D I'll see what I can do over the next few days. :)

Offline ete

Re: Lost Eden - playtesters requested please
« Reply #221 on: August 05, 2013, 02:42:58 AM »
Also note, I did manage to almost entirely automate the what techs each tech enables thing, but it involved stretching the limits of excel formulas to beyond breaking point and took some time to figure out. You can look over the history of the sheet I did it in for hints: https://docs.google.com/spreadsheet/ccc?key=0AhADYlhLMFj-dFhwLS1reXR3bWZqSjVfYWE4TUs4VFE&usp=sharing

Also, I collected up info from each bit of alphax which had something enabled by a tech and formatted it to use in the spreadsheet.

Offline Kilkakon

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Re: Lost Eden - playtesters requested please
« Reply #222 on: August 05, 2013, 02:46:24 AM »
Yeah not sure how similar my alphax.txt is to yours. :O

Here it is if you are curious.

Offline ete

Re: Lost Eden - playtesters requested please
« Reply #223 on: August 05, 2013, 02:52:32 AM »
hm, you should be able to do the same thing as I did with that.

Offline Kilkakon

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Re: Lost Eden - playtesters requested please
« Reply #224 on: August 05, 2013, 02:55:50 AM »
Alright sweet :D

 

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