Author Topic: Lost Eden - playtesters requested please  (Read 34677 times)

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Offline Kilkakon

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Re: Lost Eden - playtesters requested please
« Reply #165 on: November 12, 2012, 12:28:32 PM »
Well nothing else seems to be working. :P Oh well. I'll still document my progress, even people just talking about my stats is better than nothing, please.

Jack is being turned from a totodile into a scrafty, but otherwise will remain the same. Just thought I needed some more colour variation in the second 7 (the first 7 are lovely, the second are a bit bland). I've also decided to keep Morgius, as he seems to work well as the last human
leader and he can be quite intimidating with his bandana and loin cloth. Believe it.

Other leaders I may redraw (same person, just new picture) are Victoria, Darrus and Navius. I'll see how I feel about it and se if I get any interest at all.

Here's an update on Latios Express' text file. Comments please. :)
(click to show/hide)

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Re: Lost Eden - playtesters requested please
« Reply #166 on: November 12, 2012, 02:34:46 PM »
For the leaderquote, something about the glory of flying free?

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Re: Lost Eden - playtesters requested please
« Reply #167 on: November 13, 2012, 07:07:15 AM »
Seems reasonable. I'll see if I get time to do some quotes a bit later today.

Impaler said he was curious about my alphax.txt, so here it is, broken down. :) Please note that this version of the alphax.txt is not yet released, this is my current dev copy

FUNDAMENTAL RULES
Code: [Select]
3,       ; Movement rate along roads
2,       ; Nutrient intake requirement for citizens
4,2      ; Numerator & Denominator for artillery fire damage
2,       ; Max artillery range (larger will break multiplayer)
8,       ; Max airdrop range w/o orbital insertion
10,      ; Nutrient cost multiplier
10,      ; Minerals cost multiplier
80,      ; Technology discovery rate as a percentage of standard
1,       ; Limits mineral increase for mine without road in square
0,       ; Nutrient effect in mine square (0 or -1)
5,       ; Minimum base size to support specialists
1,       ; Drones induced by Genejack factory
7,       ; Population limit w/o hab complex
10,      ; Population limit w/o hab dome
50,      ; Extra percentage cost of prototype LAND unit
50,      ; Extra percentage cost of prototype SEA unit
50,      ; Extra percentage cost of prototype AIR unit
3,2,     ; Psi combat offense-to-defense ratio (LAND unit defending)
3,2,     ; Psi combat offense-to-defense ratio (SEA unit defending)
3,2,     ; Psi combat offense-to-defense ratio (AIR unit defending)
50,      ; Players' starting energy reserves
25,      ; Combat % -> intrinsic base defense
0,       ; Combat % -> attacking along road
15,      ; Combat % -> for attacking from higher elevation
15,      ; Combat penalty % -> attacking from lower elevation
0,       ; Combat % -> Mobile unit in open ground
0,       ; Combat % -> Defend vs. mobile in rough
0,       ; Combat % -> Infantry vs. Base
0,       ; Combat penalty % -> attack after airdrop
25,      ; Combat % -> Fanatic attack bonus
50,      ; Combat % -> Land based guns vs. ship artillery bonus
25,      ; Combat % -> Artillery bonus per level of altitude
50,      ; Combat % -> Trance bonus defending vs. psi
50,      ; Combat % -> Empath Song bonus attacking vs. psi
0,       ; Combat penalty % -> Air superiority unit vs. ground unit
0,       ; Combat % -> Air superiority unit vs. air unit
25,      ; Combat penalty % -> Non-combat unit defending vs. combat unit
50,      ; Combat % -> Comm Jammer unit defending vs. mobile unit
100,     ; Combat % -> Bonus vs. ships caught in port
0,       ; Combat % -> AAA bonus vs. air units
25,      ; Combat % -> Defend in range of friendly Sensor
10,      ; Combat % -> Psi attack bonus/penalty per +PLANET
50,      ; Retool percent penalty for production change
2,       ; Retool strictness (0 = Always Free, 1 = Free in Category, 2 = Free if Project, 3 = Never Free)
10,      ; Retool exemption (first X minerals not affected by penalty)
10,      ; Minimum # of turns between councils
5,       ; Minerals for harvesting forest
8,       ; Territory: max distance from base
30,      ; Turns to corner Global Energy Market
Native2, ; Technology to improve fungus squares
Native3, ; Technology to ease fungus movement
Native2, ; Technology to build roads in fungus
Disable, ; Technology to allow 2 special abilities for a unit
GrwFocs, ; Technology to allow 3 nutrients in a square
IndFocs, ; Technology to allow 3 minerals in a square
ResFocs, ; Technology to allow 3 energy in a square
Disable, ; Technology to allow orbital insertion w/o Space Elevator
IndFocs, ; Technology for +1 mining platform bonus
WltGoal, ; Technology for economic victory
1,       ; If non-zero, probe teams can steal technologies
0,       ; If non-zero, humans can always contact each other in net games
0,       ; If non-zero, humans can always contact each other in hotseat/email games
75,      ; Maximum % damage inflicted by arty versus units in base/bunker
100,     ; Maximum % damage inflicted by arty versus units in open
100,     ; Maximum % damage inflicted by arty versus units at sea
1, 1     ; Numerator/Denominator for frequency of global warming (1,2 would be "half" normal warming).
1        ; Normal starting year
500      ; Normal ending year for lowest 3 difficulty levels
400      ; Normal ending year for highest 3 difficulty levels
1        ; If non-zero, obliterating a base counts as an atrocity
10       ; Size of base for subspace generator
6        ; Number of subspace generators needed
Comments
(click to show/hide)

TERRAFORMING IMPROVEMENTS
Code: [Select]
Farm,             None,    Kelp Farm,        None,     4,  Cultivate $STR0, f, F
Soil Enricher,    Disable, Soil Enricher,    Disable,  8,  Construct $STR0, f, F
Mine,             None,    Mining Platform,  IndFocs,  8,  Construct $STR0, M, M
Settlement,       None,    Settlement,       Disable,  4,  Construct $STR0, S, S
Forest,           None,    ...,              Disable,  4,  Plant $STR0,     F, Shift+F
Road,             None,    Road,             Disable,  1,  Build $STR0,     R, R
Mag Tube,         Disable, Mag Tube,         Disable,  3,  Build $STR0,     R, R
Bunker,           AppWar,  Bunker,           Disable,  5,  Construct $STR0, K, K
Airbase,          Disable, Airbase,          Disable,  10, Construct $STR0, ., .
Outpost,          Tactics, Lighthouse,       Naga2,    4,  Construct $STR0, O, O
Vines,            None,    Sea Vines,        None,     6,  Remove $STR0,    F, F
Vines,            Native3, Sea Vines,        Native3,  4,  Plant $STR0,     F, Ctrl+F
Condenser,        Disable, Condenser,        Disable,  12, Construct $STR0, N, N
Echelon Mirror,   Disable, Echelon Mirror,   Disable,  12, Construct $STR0, E, Shift+E
Thermal Borehole, Disable, Thermal Borehole, Disable,  24, Construct $STR0, B, Shift+B
Aquifer,          Disable, Aquifer,          Disable,  18, Drill to $STR0,  Q, Q
Raise Land,       None,    Raise Sea Floor,  None,     12, Terraform UP,    ], ]]
Lower Land,       None,    Lower Sea Floor,  None,     12, Terraform DOWN,  [, [[
Level Terrain,    None,    Level Terrain,    Disable,  4,  Terraform LEVEL, _, _
Obelisk,          Disable, Obelisk,          Disable,  8,  Place OBELISK,   ?, ?, (this is here for map editor)
Comments
(click to show/hide)

RESOURCE INFORMATION
Code: [Select]
Ocean Square,     1, 0, 0, 0,
Base Square,      2, 1, 0, 0,
Bonus Square,     2, 2, 2, 0, * Mineral +1 if mine present
Forest Square,    1, 2, 1, 0,
Town Centre,      0, 3, 1, 0,
Improved Land,    1, *, *, 0, "*" columns are ignored entirely
Improved Sea,     2, 1, 3, 0, * Mineral +1 with Advanced Ecological Engineering
Obelisk,          2, 2, 2, 0,
Borehole Square,  0, 6, 6, 0,
Comments
(click to show/hide)

TECHNOLOGY TREE - also note http://kilkakon.com/kocb/techtree.gif
Code: [Select]
Human Flexibility,          Human1,  0, 2, 2, 0, IntrSpc, Tactics, 000000000
Charmander Courage,         Char1,   1, 2, 0, 0, IntrSpc, Tactics, 000000000
Way of the Rose,            Dark1,   1, 0, 3, 0, IntrSpc, Tactics, 000000000
The Squirtle Cause,         Sqrt1,   0, 0, 0, 2, IntrSpc, EcoEng2, 000000000
[snip]
Combined Arms,              Human2,  1, 2, 2, 1, Human1,  AppWar,  000000000
Charmander Tactics,         Char2,   2, 3, 1, 1, Char1,   AppWar,  000000000
Dark Rose Rituals,          Dark2,   2, 1, 3, 1, Dark1,   AppWar,  000000000
Squirtle Warrior Code,      Sqrt2,   1, 1, 1, 4, Sqrt1,   AppWar,  000000000
Naval Warfare,              Naga2,   3, 0, 0, 1, ArtWar,  Mercs,   000000000
Mechanised Warfare,         Human3,  1, 3, 3, 1, Human2,  ArtWar,  000000000
Charmander Acrobatics,      Char3,   2, 4, 1, 2, Char2,   ArtWar,  000000000
Demonic Rose Incantations,  Dark3,   3, 1, 4, 1, Dark2,   ArtWar,  000000000
Path of Squirtle Mastery,   Sqrt3,   1, 1, 1, 5, Sqrt2,   ArtWar,  000000000
Mercenaries,                Mercs,   3, 2, 0, 1, AppWar,  EcoEng2, 000000000
Social Initiatives,         Init,    1, 1, 1, 2, Social,  None,    000000000
Industrial Focus,           IndFocs, 2, 0, 3, 0, Init,    None,    010000000
Growth Focus,               GrwFocs, 0, 0, 2, 3, Init,    None,    100000000
Trade Focus,                ResFocs, 0, 3, 2, 0, Init,    None,    001000000
Religious Expression,       Relg,    3, 4, 3, 3, None,    None,    000000000
Theory of Evolution,        AthRelg, 1, 3, 3, 1, Disable, Disable, 000000000
Christianity,               ChrRelg, 1, 3, 1, 3, Disable, Disable, 000000000
Path of Destruction,        DemRelg, 3, 1, 3, 1, Disable, Disable, 000000000
Inter-Species Society,      IntrSpc, 3, 4, 1, 2, Social,  None,    000000000
Realisation of Values,      Goal,    1, 3, 2, 1, Init,    Relg,    000000000
Absolute Power,             CtlGoal, 3, 0, 0, 0, Goal,    IndFocs, 000010000
Boundless Knowledge,        KnwGoal, 0, 3, 0, 0, Goal,    GrwFocs, 000000000
Infinite Wealth,            WltGoal, 0, 0, 3, 0, Goal,    ResFocs, 000000100
Social Constructs,          Social,  1, 1, 3, 1, None,    None,    000000000
Defence & Tactics,          Tactics, 3, 0, 0, 0, None,    None,    000000000
Combat Initiatives,         AppWar,  3, 1, 1, 2, Tactics, Init,    000000000
The Art of War,             ArtWar,  4, 2, 2, 2, AppWar,  Goal,    000000000
Ancient Knowledge,          Inca1,   0, 1, 0, 1, KnwGoal, ResFocs, 000000000
Native Cooperation,         Native1, 0, 0, 0, 3, IntrSpc, None,    000000000
Native Empathy,             Native2, 1, 1, 1, 4, Native1, EcoEng2, 000000000
Native Knowledge,           Native3, 2, 2, 2, 5, Native2, ArtWar,  000000000
Rapid Transit,              Transit, 2, 0, 3, 1, EcoEng2, Goal,    000000000
[snip]
Naval Exploration,          EcoEng2, 1, 0, 2, 2, Tactics, None,    000000000
[snip]
Secrets of Purpose,         Create,  2, 4, 2, 2, Goal,    IntrSpc, 000000001
[snip]
Future Technology,          TranT,   0, 1, 0, 0, Create,  KnwGoal, 000000000
Comments
(click to show/hide)

UNITS
Code: [Select]
Colony Pod,             Infantry, Colony Pod,   Naked,      8, 4, 0, None,    -1, 00000000000000000010000000010
Workers,                Infantry, Workers,      Naked,      9, 3, 0, None,    -1, 00000000000000000010000000010
Boy Scout,              Infantry, Melee,        Naked,      3, 1, 0, Human1,  -1, 00000000000000100000000100010
Transport,              Foil,     Transport,    Naked,      7, 3, 8, EcoEng2, -1, 00000000000000000000000000010
Work Boat,              Foil,     Workers,      Naked,      9, 3, 0, EcoEng2, -1, 00000000000000000000000000010
Charmander,             Infantry, Rifle,        Naked,      3, 2, 0, Char1,    0, 00000000000000100000000100010
Spy,                    Gravship, Probe Team,   Naked,      11,3, 0, Mercs,    2, 00000100000010000010000101010
Artefact,               Speeder,  Artefact,     Naked,      12,10,0, Disable, -1, 00000100000000000000000000010
Carnivine,              Infantry, Psi,          Psi,        1, 4, 0, Native1,  3, 00000000000000000000000100010
Floating Vine Mass,     Foil,     Psi,          Psi,        7, 5, 4, Native2, -1, 00000000000000000000000100010
Doom Butterflies,       Gravship, Psi,          Psi,        4, 7, 0, Native3, -1, 00001000000000000010000100010
Charmander Explorer,    Infantry, Melee,        Naked,      3, 3, 0, Disable,  0, 00000000001000100110000100010
Random Chopper,         Copter,   Rifle,        Naked,      4, 6, 0, Disable, -1, 00000000000000000000000100010
Light Transport,        Foil,     Transport,    Naked,      7, 2, 4, Disable, -1, 00000100000000000000000100010
Floating Vine Mass,     Foil,     Psi,          Psi,        7, 5, 4, Disable, -1, 00000000000000000000000100010
Carnivine,              Infantry, Psi,          Psi,        1, 4, 0, Disable,  3, 00000000000000000000000100010
Weeping Idol,           Infantry, Melee,        Ancient,    3, 2, 0, Inca1,    4, 00000000000000000000000100010
Dark Rose,              Speeder,  Gatling,      Standard,   1, 8, 0, Dark2,    6, 00000000001000000100000100010
Rose of Destruction,    Speeder,  Thorns,       Standard,   1, 13,0, Dark3,    6, 00000000001000000100000100010
Vine Forest,            Infantry, Psi,          Psi,        2, 5, 0, Disable,  1, 00000000000000000000000000010
Supply Crawler,         Infantry, Supply,       Standard,   10,2, 0, Disable, -1, 00000000001000000000000000010
Sea Colony Pod,         Foil,     Colony Pod,   Naked,      8, 6, 0, EcoEng2, -1, 00000000000000000000000000010
Pirate Ship,            Foil,     Flamethrower, Naked,      6, 5, 0, Mercs,   -1, 00100000000000000000001100110
Rifleboy,               Infantry, Rifle,        Naked,      1, 3, 0, Human2,  -1, 00000000000000000010000100010
Regenerating Rose,      Infantry, Melee,        Standard,   2, 2, 0, Dark1,    6, 00000000000000000100000100010
Clockwork Carrier,      Speeder,  Transport,    Standard,   2, 3, 0, Human2,  -1, 00000000000000000010000000010
Charmander Warrior,     Infantry, Flamethrower, Naked,      0, 3, 0, Char2,    0, 00000000000000000000000100010
Charmander Defender,    Infantry, Melee,        Heavy,      2, 3, 0, Char2,    8, 00000000000000000001000100010
Charmander Superior,    Infantry, Somersault,   Standard,   0, 8, 0, Char3,    7, 00000000000000000010000110010
Clockwork Supertank,    Hovertank,Cannon,       Naked,      0, 9, 0, Human3,  -1, 00000000000000000000000100010
Armoured Pod,           Speeder,  Colony Pod,   Standard,   8, 6, 0, Sqrt2,   -1, 00000000001000100000000000010
Squirtle Sympathiser,   Infantry, Melee,        Naked,      3, 1, 0, Sqrt1,   -1, 00000000000000100000000100010
Squirtle,               Gravship, Rifle,        Naked,      1, 4, 0, Sqrt2,    5, 00000100000000000010000100010
Squirtle Ninja,         Gravship, Gatling,      Standard,   1, 6, 0, Sqrt3,    5, 00000100000000000010000100010
Destroyer,              Cruiser,  Gatling,      Standard,   6, 6, 0, Naga2,   -1, 00000000000000000000000100010
Ballista,               Speeder,  Gatling,      Naked,      0, 5, 0, Mercs,   -1, 00000000000001000000000100010
Gunboat,                Foil,     Rifle,        Naked,      6, 3, 0, EcoEng2, -1, 00000000000000000000000100010
Coastal,                Foil,     Melee,        Heavy,      2, 4, 0, Naga2,   -1, 00000000000000000000000100010
;                                                                                 22222222221111111111
;                                                                                 98765432109876543210987654321
Comments and details
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« Last Edit: November 13, 2012, 07:26:49 AM by Kilkakon »

Offline Kilkakon

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Re: Lost Eden - playtesters requested please
« Reply #168 on: November 13, 2012, 07:23:57 AM »
BASE FACILITIES
Code: [Select]
Capitol,                       5, 0, None,    Disable,  Order
Children's Guild,              5, 1, GrwFocs, Disable,  Growth/Order/Morale
Town Centre,                   4, 0, None,    Disable,  Bonus Resources
City Walls,                    5, 0, Tactics, Disable,  Defence +100%
Advanced City Walls,          12, 2, CtlGoal, Disable,  Defence +100%
Temple,                        4, 1, Social,  Disable,  Fewer Unhappy
Marketplace,                   8, 1, ResFocs, Disable,  Economy Bonus
Library,                       8, 1, IntrSpc, Disable,  Labs Bonus
Native Embassy,                6, 1, Goal,    Disable,  Research/Native
Gold Vault,                   10,-5, WltGoal, Disable,  Gold Bonus
Theatre,                       6, 3, IntrSpc, Disable,  Lux and Fewer Unhappy
(Paradise Garden),            12, 4, Disable, Disable,  +2 Talents
(Tree Farm),                   0, 0, Disable, Disable,  Econ/Lux/Forest
(Hybrid Forest),              24, 4, Disable, Disable,  Econ/Psych/Forest
(Fusion Lab),                 12, 3, Disable, Disable,  Econ and Labs Bonus
(Quantum Lab),                24, 4, Disable, Disable,  Econ and Labs Bonus
(Research Hospital),          12, 3, Disable, Disable,  Labs and Lux Bonus
(Nanohospital),               24, 4, Disable, Disable,  Labs and Lux Bonus
(Robotic Assembly Plant),     20, 4, Disable, Disable,  Production Bonus
(Nanoreplicator),             32, 6, Disable, Disable,  Production Bonus
(Quantum Converter),          20, 5, Disable, Disable,  Production Bonus
Factory,                      10, 2, IndFocs, Disable,  Production; More Unhappy
Punishment Sphere,             5, 0, CtlGoal, Disable,  No Unhappy/-50% Tech
Water Supply,                  8, 2, Transit, Disable,  Increase Population Limit
Sewer System,                 16, 4, Transit, Disable,  Increase Population Limit
Tidal Wall,                    8, 0, EcoEng2, Disable,  Submersion/Resources
(Command Centre),              4, 1, Disable, Disable,  +2 Morale:Land
(Naval Yard),                  8, 2, Disable, Disable,  +2 Morale:Sea, Sea Def +100%
(Aerospace Complex),           8, 2, Disable, Disable,  +2 Morale:Air, Air Def +100%
Barracks,                      4, 1, Tactics, Disable,  +2 Morale
Vine Preserve,                10, 2, Native3, Disable,  Ecology/Native
(Temple of Planet),           20, 3, Disable, Disable,  Ecology Bonus
Airport,                      20, 0, Transit, Disable,  Transport
Espionage Network,            14, 2, ArtWar,  Disable,  +2 Morale:Spies/Probe
Arena,                         8, 2, Native2, Disable,  Native/Police
(Harbour),                     8, 1, Disable, Disable,  Sea Food
Dry Dock,                     12, 2, Naga2,   Disable,  Sea Production
(Gold Vault),                 10,-5, Disable, Disable,  Gold Bonus
(Flechette Defense System),   12, 2, Disable, Disable,  Missile Defense
(Subspace Generator),         60, 5, Disable, Disable,  Alien Victory
(Geosynchronous Survey Pod),  16, 4, Disable, Disable,  Increase sight\sensor bonus
[snip]
(Sky Hydroponics Lab),        12, 0, Disable, Disable,  +1 Food ALL BASES
(Nessus Mining Station),      12, 0, Disable, Disable,  +1 Production ALL BASES
(Orbital Power Transmitter),  12, 0, Disable, Disable,  +1 Trade ALL BASES
(Orbital Defense Pod),        12, 0, Disable, Disable,  Missile Defense
Capitalisation,                0, 0, None,    Disable,  Production to Gold
Comments
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CITIZENS
Code: [Select]
Adv. Entertainer, Adv. Entertainers,   Create,  Disable, 0, 3, 0, 0000000
Entertainer,      Entertainers,        None,    Create,  0, 2, 0, 0000000
Librarian,        Librarians,          Disable, Disable, 0, 0, 2, 0000000
Engineer,         Engineers,           Disable, Disable, 3, 0, 2, 0000000
Empath,           Empathi,             Disable, Disable, 2, 2, 0, 0000000
Thinker,          Thinkers,            Disable, Disable, 0, 1, 3, 0000000
Transcend,        Transcendi,          Disable, Disable, 2, 2, 4, 0000000
Unhappy Citizen,  Unhappy Citizens,
Citizen,          Citizens,
Happy Citizen,    Happy Citizens,
Comments
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SOCIAL ENGINEERING - note that Effic is called Order in LE
Code: [Select]
Initative, Religion, Values, Goal
Balance,         None,
Growth,          GrwFocs, -ECONOMY,  ++GROWTH,   -INDUSTRY
Industry,        IndFocs, -ECONOMY,  -GROWTH,    +++INDUSTRY
Trade,           ResFocs, ++ECONOMY, -GROWTH,    -INDUSTRY
Free Religion,   None,
Atheism,         Relg,    ++SUPPORT, ++POLICE,   --RESEARCH
Christianity,    Relg,    ++ORDER,   ++PLANET,   -GROWTH
Demonism,        Relg,    ---POLICE, ++GROWTH,   ++RESEARCH
Survival,        None,
Power,           CtlGoal, ++MORALE,  ++POLICE,   --PLANET
Knowledge,       KnwGoal, +ORDER,    --PROBE,    ++RESEARCH
Greed,           WltGoal, +ECONOMY,  --MORALE,   +INDUSTRY
Undefined,       None,
We Must Be Free, Create,  --ORDER,   +++SUPPORT, ++POLICE,   +PROBE
Perfect Society, Create,  --MORALE,  +GROWTH,    +PLANET,    +RESEARCH
All Must Die,    Create,  +++MORALE, ---GROWTH,  --PLANET,   +++INDUSTRY
Comments
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Re: Lost Eden - playtesters requested please
« Reply #169 on: November 14, 2012, 05:23:34 PM »
Jonathon Livingston Seagull would be a fine source of profound-sounding quotes about the glory of fight.  It's also a good read.  ;b;

Offline Rymdolov

Re: Lost Eden - playtesters requested please
« Reply #170 on: November 15, 2012, 02:37:45 PM »
the glory of fight.

Who needs Freudian slips when you can have Spartan slips? :D

Offline Rymdolov

Re: Lost Eden - playtesters requested please
« Reply #171 on: November 15, 2012, 02:39:49 PM »
One day I'll play it, I promise. Which of the factions is the most atheist?  :)

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Re: Lost Eden - playtesters requested please
« Reply #172 on: November 15, 2012, 02:44:20 PM »
One of the bad guys, obviously.  Oblivion's Fallen looks promising...

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Re: Lost Eden - playtesters requested please
« Reply #173 on: November 15, 2012, 02:50:51 PM »
Oblivion is actually Demonic. Atheism is portrayed as lawful neutral, D&D alignment wise, in the game.

Probably CyndaTech--think Hive, just more industrial. They also ignore the science penalty. Most factions can go with Atheism quite easily though, only like 2 of them are obviously bent towards Christianity and 2 towards Demonism.

Incidently, the current version of the rules isn't uploaded anywhere. If you want to play it within the next, say, 3 weeks Rym, let me know and I'll PM ya a secret link.
« Last Edit: November 22, 2012, 02:21:25 PM by Kilkakon »

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Re: Lost Eden - playtesters requested please
« Reply #174 on: November 17, 2012, 03:21:40 PM »
I've been at work trying to work out what works from Impaler's changes and what doesn't. E.g. Soil Enrichers on sea, Automated Work Boats can't figure out how to build them, ruining naval AI effectiveness. I have however, decided to allow Mining Platforms without any tech, but making them only give 1 production until Industrial Focus. Just smoothes out the early game development a bit.

I've also finished the Latios Express logo:

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Re: Lost Eden - playtesters requested please
« Reply #175 on: November 22, 2012, 02:20:39 PM »
Well I've been working on city graphics. I had almost made a good stage 4 for Latios Express, until PhotoImpact crashed. :( Major hairpull there. After being sad about it for a while I decided to change to doing Oblivion's cities, as they were never done (and how this thread started, wow!). I showed BUncle my results, and well, he was "shocked". Probably meant they were high quality. Either that or the stage 4 was a statue of Oblivion himself (seemed appropriate to his vain personality). We may never know.

I'll be finishing off the naval variant tonight. :) And maybe the landscape and stuff... either way Oblivion is close to 100%! :D

Remaining work to do:
Cities: Latios Express, Cyndatech Industries, The Betrayed
Logos: Community of Rakis, Blackband's Pirates, Vixen's Path
Recordings: Davo, Leedarus, Navius, Rakash, Darrus, Karthinia
Leaders: Blackband's Pirates, maybe Victoria, maybe Saig, maybe Darrus

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Re: Lost Eden - playtesters requested please
« Reply #176 on: January 11, 2013, 03:38:27 AM »
Thought I'd post some updates.

Respectively:
New Jack portait
New Fallen city
New Adventurer city
New Assassin city (well new size 1 and water cities to be precise, and better wall placement)

Lonely thread is lonely...
« Last Edit: January 12, 2013, 05:11:01 AM by Kilkakon »

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Re: Lost Eden - playtesters requested please
« Reply #177 on: January 12, 2013, 05:18:45 AM »
Lonely thread is lonely...
Then bump it, man.  Your work is great; don't be such a martyr. :P

Offline Green1

Re: Lost Eden - playtesters requested please
« Reply #178 on: January 12, 2013, 05:25:44 AM »
Maybe it should get sticky.

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Re: Lost Eden - playtesters requested please
« Reply #179 on: January 12, 2013, 05:31:13 AM »
I did bump it, with pics too, haha. :D I'll update the main download once I get it working with the new patch, as I feel in a release mood today.

For the fun of it I played a little bit last night, as Pirates (due to them having the new leader). The new guy works very well. Need to think of some logos... though Cyndatech look like the next city I'll do (I'm working from the top of my faction directory to the bottom).

I must admit I would be very excited if the modding boys can get any extra unit slots.

 

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