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Create the page "Factions with 2 research bonus" on this wiki!
- To update, copy everything below this sentence and replace your conceptsx.txt with it. You will also want [[helpx.txt]] for the full updated datalinks. ; ALPHA CENTAURI explains various game concepts with this file78 KB (11,752 words) - 08:29, 13 March 2013
- To update, copy everything below this sentence and replace your helpx.txt with it. You will also want [[conceptsx.txt]] for the full updated datalinks. ; GooglyBoogly changes 2008 v1.0 - 1.291 KB (13,108 words) - 08:29, 13 March 2013
- |Votes=2 |PopulationBonus=-25 KB (859 words) - 14:51, 10 July 2015
- ...ithout Free Market and reach amazing commerce levels with it. They do have with significant penalties in other areas, which leads them to be quite tricky t ...ions to keep pace with overall population numbers, but in truth, another 1-2 bases will generally put you at parity, population wise. It's just not that11 KB (2,005 words) - 14:50, 10 July 2015
- |Efficiency=+2 ...e like some of the other leaders must go through in that they also can get bonus nutrients from fungus.8 KB (1,284 words) - 14:48, 10 July 2015
- |Support=+2 |Research=-25 KB (917 words) - 14:51, 10 July 2015
- |Economy=-2 ...uisite tech) and Planetary Transit System (also not too much of a stretch, with active probe teams), then the rest of the world stands a good chance of bei6 KB (996 words) - 14:49, 10 July 2015
- |Morale=+2 ...share of Unity Pods, and more intangibly, enabling you to build your bases with a better understanding of the map you're playing on (meaning simply that yo6 KB (1,077 words) - 14:50, 10 July 2015
- ...phics=fine|crash=no|type=official|desc=Native ecological "hippy" pacifists with Effic and Planet bonuses.}} ...eedom and a focus on social engineering. Growth and Industry +1, but Econ -2.}}7 KB (1,083 words) - 01:41, 27 August 2023
- |Efficiency=+2 |Research=+26 KB (981 words) - 07:56, 26 November 2016
- ; For more factions visit http://www.civgaming.net/citizens/networknode/ Dark Spies, The Spy-Lord, Spies, M, 2, Delan, M, -1, 1, 1, 1, 1,4 KB (578 words) - 18:53, 27 September 2023
- ...h at all until the midgame. All in all, you have a vastly simplified game, with more techs at game start, and an almost unbelievably strong defensive posit ...all of your opponents. That, coupled with the fact that your 25% defensive bonus kicks in from the moment you take over a base makes it unlikely that the op3 KB (400 words) - 14:54, 10 July 2015
- |Industry=+2 |Research=-24 KB (680 words) - 14:53, 10 July 2015
- ; Made with ACEdit (c)1999 ANX at http://www.sidgames.com/acedit Exiles' Sanctuary, Sanctuary, Exiles, M, 2, Elizabeth, F, -1, 0, 0, 0, 1,3 KB (443 words) - 10:21, 6 February 2013
- ; Some reports of v1 file locking up SMAC.Resaved with DOS linefeeds now. ; For more factions visit http://www.civgaming.net/citizens/networknode/3 KB (490 words) - 16:49, 10 February 2013
- ; For more factions visit http://www.civgaming.net/citizens/networknode/ Tech Triade, The Three, Triade, M, 2, Dorkak Deegan Cahol, M, 0, 0, 1, 0, 0,3 KB (500 words) - 12:45, 11 February 2013
- ; startup. Feel free, at your own risk, to experiment with editing ...OLICE, FACILITY, 8, FREEFAC, 9, FREEFAC, 17 (removed extra techs because 8 bonus limit)5 KB (642 words) - 13:29, 11 February 2013
- ; For more factions visit http://www.civgaming.net/citizens/networknode/ ; Made with ACEdit (c)1999 ANX at http://www.sidgames.com/acedit3 KB (354 words) - 16:45, 11 February 2013
- ...acts. Only make edits here to correct information, fix bugs, or add custom factions. Check it on your own text files (go through the entries) after every signi ...uickdiff.com/ quickdiff] and only copy over the parts which don't conflict with your changes.61 KB (6,434 words) - 15:12, 13 March 2013
- ; for more factions visit www.networknode.org ...ITY, 26, SOCIAL, -EFFIC, SOCIAL, -POLICE, FREEABIL, 6, FREEFAC, 37, VOTES, 2, AQUATIC, 0, COMMERCE, 1,4 KB (641 words) - 22:22, 15 September 2023