Shroom Farmers

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Basically a bunch of fungus-smoking stoners, the Shroom Farmers are designed around actually making Fungus viable for resource production, as well as using native life. Their Fungus squares start as 2/1/1 tiles in the early game allowing for relatively fast expansion (offset by a growth/industry penalty), and they peak as 3/2/2 tiles once you get Centauri Psi, making them equal to Hybrid Forests.

Unlike other factions they benefit a lot from the Centauri techs (Centauri Empathy even gets them a free Bio Lab at every base for early bonus research), and they should focus on them ASAP. Conversely they can safely ignore the restriction lifting and tree farm techs.

They're balanced around human play and are designed to be of a similar strength level as the official factions.

How to Install : Copy the text file into Notepad and save it as Shroom.txt. Download the three images, open them with an image editor, and save them as .pcx images (important : pcx format not png). Put Shroom.txt, Shroom.pcx, Shroom2.pcx and Shroom3.pcx in your Alpha Centauri main folder. Open the faction editor (facedit.exe), open Shroom.txt, click save, *cancel the save*, and click "add faction" to add the faction to the game.


Shroom logo.png
Shroom Farmers
Text: Shroom.txt
Social Effects
Growth -2
Industry -1
Research 0 (Tech Cost 80%)
Combat
Psi Combat 110%
Politics
Anti-Ideology Free Market
Ideology Green
Impunity Green
Bonuses
Starting tech Social Psych
Free facility Biology Lab
Fungus production +1 Nutrient +1 Mineral +1 Energy
Native units have double police effect
Shroom.png

Shroom2.png

Shroom3.png