Shroom Farmers
![]() Shroom Farmers |
|
---|---|
Growth | -2 |
Industry | -1 |
Research | 0 (Tech Cost 80%) |
Psi Combat | 110% |
Anti-Ideology | Free Market |
Ideology | Green |
Impunity | Green |
Starting tech | Social Psych |
Free facility | Biology Lab |
Fungus production | +1 Nutrient +1 Mineral +1 Energy |
Native units have double police effect | |

- Factions with -2 Growth
- Factions with -1 Industry
- Factions with 80% technology cost
- Factions with combat bonuses
- Factions opposed to Free Market
- Factions supporting Green
- Factions with impunity to Green
- Factions with Social Psych starting technology
- Factions with free Biology Lab (with required tech)
- Factions with fungal resource bonuses
- Factions with double native life police
- Custom factions