User:Guvner/Datalinks

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Revision as of 11:06, 29 March 2013 by Guvner (Talk | contribs)

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Contents

Datalinks refresh

Advanced concepts

  1. Commerce (Advanced)
  2. Drones (Advanced)
  3. Ecology (Advanced)
  4. Ecology (Revised)
  5. Hurry
  6. Might Formula
  7. Morale (Advanced)
  8. Random Events (Advanced)
  9. Repair (Advanced)
  10. Self Destruction
  11. Unit Cost (Advanced)
  12. Victory (Economic)
  13. Wild Natives and Fungus

Concepts

  1. Atrocities
  2. Base Conquest
  3. Blood Truce
  4. Bombardment
  5. Build (Governor)
  6. Commerce (Basic)
  7. Conquer (Governor)
  8. Council Proposals
  9. Damage and Repair
  10. Diplomatic Relations
  11. Discover (Governor)
  12. Disengage
  13. Drone Riots
  14. Drones
  15. Ecology (Basic)
  16. Economy (Basic)
  17. Energy Grid
  18. Energy Reserves
  19. Explore (Governor)
  20. Fungus/Xenofungus
  21. Golden Age
  22. Inefficiency (Basic)
  23. Labs
  24. Landmarks
  25. Manifolds
  26. Minerals
  27. Monoliths
  28. Morale (Basic)
  29. Nutrients
  30. Pact of Brotherhood
  31. Patrol
  32. Planetary Council
  33. Planetary Governor
  34. Prototypes
  35. Psi Combat
  36. Psych
  37. Rainfall
  38. Random Events
  39. Resonance
  40. Rockiness
  41. Specialists
  42. Territory/Borders
  43. Treaty of Friendship
  44. Unit Cost (Basic)
  45. Unity Pods
  46. Vendetta
  47. Victory and Defeat
  48. Waypoints

Facilities

  1. Facility
  2. Aerospace Complex
  3. Aquafarm
  4. Biology Lab
  5. Brood Pit
  6. Centauri Preserve
  7. Children’s Creche
  8. Energy Bank
  9. Flechette Defense System
  10. Fusion Lab
  11. Genejack Factory
  12. Hologram Theatre
  13. Hybrid Forest
  14. Nanohospital
  15. Nanoreplicator
  16. Orbital Defense Pod
  17. Punishment Sphere
  18. Quantum Converter
  19. Quantum Lab
  20. Research Hospital
  21. Robotic Assembly Plant
  22. Stockpile Energy
  23. Temple of Planet
  24. Tree Farm

Secret Projects

  1. The Pholus Mutagen
  2. The Space Elevator
  3. The Xenoempathy Dome

Terraforming

  1. Airbase
  2. Aquifer
  3. Bunker
  4. Condenser
  5. Echelon Mirror
  6. Forest
  7. Kelp Farm
  8. Level Terrain
  9. Mag Tube
  10. Mine
  11. Mining Platform
  12. Plant Fungus
  13. Plant Sea Fungus
  14. Remove Fungus
  15. Remove Sea Fungus
  16. Road
  17. Sensor Array
  18. Soil Enricher
  19. Thermal Borehole
  20. Tidal Harness

Units

  1. Formers
  2. Fungal Tower
  3. Isle of the Deep
  4. Locusts of Chiron
  5. Mind Worms
  6. Scout Patrol
  7. Sea Formers
  8. Sealurk
  9. Spore Launcher

Abilities

  1. High Morale
  2. Hypnotic Trance
  3. Nerve Gas Pods
  4. Non-Lethal Methods
  5. Repair Bay

Weapons

  1. Fungal Payload
  2. Hand Weapons
  3. Planet Buster
  4. Psi Attack
  5. Supply Transport
  6. Tectonic Payload
  7. Terraforming Unit
  8. Troop Transport