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Yeah, Nexii, that is the typical stuff built. Not much variety.I wish that combat losses were determined by the defender's weapon strength -- not armor. It makes no sense that a 1-6-1 can inflict huge casualties on anything! Indeed, it should absorb a lot of damage, but it shouldn't deal much out.I think the mechanics of combat should be split into two parts:1. Compare attacker's Weapon vs defender's Armor to determine defender's losses.2. Compare attacker's Armor vs defender's Weapon to determine attacker's losses.
A 6-6-1 should be a very powerful and useful unit. But currently, building a 6-1-1 and a 1-6-1 are a far more effective combo for not much difference in default cost.
Yeah, Nexii, that is the typical stuff built. Not much variety.I wish that combat losses were determined by the defender's weapon strength -- not armor. It makes no sense that a 1-6-1 can inflict huge casualties on anything! Indeed, it should absorb a lot of damage, but it shouldn't deal much out.I think the mechanics of combat should be split into two parts:1. Compare attacker's Weapon vs defender's Armor to determine defender's losses.2. Compare attacker's Armor vs defender's Weapon to determine attacker's losses.A 6-6-1 should be a very powerful and useful unit. But currently, building a 6-1-1 and a 1-6-1 are a far more effective combo for not much difference in default cost.Modding Yitzi's variables can address this somewhat.