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2.) RPG's make you as a gangster! As a result, strategy games sometimes have more compelling stories than RPG's! (overall, there can be good chracters.) Why do they do this? Even If I'm "adventuring", and it's not a tactical RPG like I'd like, doesn't mean I want to be a damn robber.NWN2 realized this, and makes a different path for the robber, than the decent enough story for the Lawful Good character. But regarding evil, I'm going to be evil, than make it interesting like a necromancer, not the robber path. Or give me a lawful neutral necromancer!, grey morality and all that. Or the lawful evil cleric, for what was the Lawful Good story. But of course, NWN 2 only gives you the lawful good or rouge path. Trying to play the good path alternatively aligned becomes terribly uninteresting.
The ability to Modify. Civ is modifiable. Pirates! is not. Well, it was designed to be theft proof, and guys at Hooked on Progress are only recently hacking and modding it. Modifiable has helped Civilization a lot. Modding communities tested and developed ideas as well as designers and programmers for use in future versions.
I can't link my reviews, since they were sent directly to Big Fish Games. The way it works is, they occasionally email me with an offer to beta test a game, and when I've done that, I click a link to answer questions and provide a review. I never saved any of them. The only other extensive posting I've done re BFG has been a rather snarky series of comments on "Design This Home."