Author Topic: I have discovered another bug  (Read 1454 times)

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Offline Yitzi

I have discovered another bug
« on: May 04, 2014, 05:13:28 AM »
This one exists not only in my patch but also Kyrub's (i.e. it's not my fault); if someone could check with Scient's and/or the original that would be nice too:
If a former is working on something but you end the turn before it's said former's turn, then its terraforming does not progress.

Offline gwillybj

Re: I have discovered another bug
« Reply #1 on: May 04, 2014, 10:54:09 AM »
That makes sense. There is a warning popup that says something like: "Some units have not yet moved. End turn anyway?" So if the sequence hasn't come around to that former, it won't "get credit" for the turn, and won't "move" by doing its terraforming that turn. Units with actual Move orders wouldn't move, either.
Two possibilities exist: Either we are alone in the Universe or we are not. Both are equally terrifying. ― Arthur C. Clarke
I am on a mission to see how much coffee it takes to actually achieve time travel. :wave:

Offline ete

Re: I have discovered another bug
« Reply #2 on: May 05, 2014, 03:29:17 AM »
Pretty certain this has always been there. Main reason using end turn early is a bad idea.

Offline Nexii

Re: I have discovered another bug
« Reply #3 on: May 05, 2014, 03:18:33 PM »
Yea it's also a bad idea because needlejets will crash if their turn hasn't come around.

Offline Geo

Re: I have discovered another bug
« Reply #4 on: May 05, 2014, 07:39:52 PM »
Yea it's also a bad idea because needlejets will crash if their turn hasn't come around.

Even with the "return to nearest base" option enabled?

Offline Nexii

Re: I have discovered another bug
« Reply #5 on: May 10, 2014, 06:11:29 PM »
Yep even with "Air units return home" enabled, needlejets will crash and copters will take their damages.  As gwillybj mentioned though, it does give a warning before you try and end your turn without commanding all units (including air). 

 

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