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Good point, Yitzi. To revert:Opening videoOpening screen and menuTechnology (thus quotes and voiceovers)Supply pod effects (cloning, Ogres)Landmarks/mapNative lifeformsTo maintain or modify (i.e., keep!):Faction selection (i.e., clearer selection of factions)Freeing leaders (i.e., expanded diplomacy options)
landmarks.
And it might make sense to have options regarding which parts of a full reversion would be included
A lot of landmarks (all of them??) were enabled in SMAC 4.0. Manifold Nexus, I think, Borehole Cluster was a new addition as well. Don't know if some were left out. Simple comparing of alpha.txt and alphax.txt should tell it (I don't have the latter one).
Yitzi, could you expand on your comment about some stylistic differences with kyrub's 444 version? My guess was that he normalized faction AI, thus homegenized personality, to make the AI more competitive. I'm curious at tracing the possible fault lines between the two projects. It may be unnecessary if you're able to incorporate much of his stuff anyways.
Perhaps we could have an "original" version and a "polished" version that would polish the original experience. The second one could contain some of the modified behaviours that allow the AI to succeed in an original environment.