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If a satellite (Sky hydroponics, Nessus mining, Orbital power, or Orbital defense pod) is finished with nothing left in the queue, the base will not switch to Stockpile Energy, but rather begin making another of the same satellite.
Awesome. I forgot to mention this before, but:Quote from: wiki on Yitzi's patchIf a satellite (Sky hydroponics, Nessus mining, Orbital power, or Orbital defense pod) is finished with nothing left in the queue, the base will not switch to Stockpile Energy, but rather begin making another of the same satellite. This is a good idea, but doesn't seem to function, unless it relies on changing some unmentioned alphax setting. Tried with Governor on and off. I'm not using base multibuild ATM.
I like the 'enhanced information' feature (also that the patch version is now in game's About dialog), very neat. The game misses more information dumps... as people already suggested to you, stuff like listing the last council meeting, who's the current Planetary governor, U.N. Charter status, number of fungal pops that occurred for your faction, and more (game rules, perhaps?) stuff you can't view/validate readily. I presume creating some new window to dump those is a pain, though.
Is it a bug that the troop transport module decreases the movement rate of the chassis it is on by one?
Quote from: Dio on March 16, 2014, 07:55:09 PMIs it a bug that the troop transport module decreases the movement rate of the chassis it is on by one?I don't think so. It is simply making it a "slow" unit.