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1) One of the few things I don't like about SMAX, which is shared by most strategic level games, is that in the latter games the armies often grow to huge proportions and it takes forever to complete a move. This is made worse because you can't move whole stacks together. Has anyone ever suggested (of course they have, there is nothing new under the sun) a modification to limit the size of a faction's armed forces based on some combination of population/govt type/economic system/level of unrest ect.?
2)I have often wondered about why and when factions commit atrocities and specific kinds of atrocities. There seems to be no pattern. That is, no faction is more prone to it than any other, they seem to occur randomly, as does the kind of atrocity. Of course, if one or more factions starts using atrocities, especially planet-busters, then this can lead other factions to respond in self defense. But am I wrong? Are some factions more prone to this than others? Do any of the factions have prefered kinds of atrocities? The whole subject has always seemed mysterious to me. Would appreciate any enlightenment on it.
Interesting replies all. Increasing the costs of units as game progresses would be very good.
Increasing late-game unit costs somewhat helps as well. But keep in mind that native life has static costs, so making late-game units too expensive will mean that native life armies will be the only viable armies.
True, well if anything it makes defense stronger with mixed armies. Empath 1/1 rovers can't attack native life stacked with a normal (high defense) sentry. Maybe not such a bad thing throughout the game - encourages artillery and mixed attack forces. Combat gets a lot more complex at late-game with drop troops, air, bunkers, etc. Unarmored empath infantry could be used to break mixed stacks cost effectively, but only if weapon costs don't get too high relative to native life cost.