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Ok, thanks, but won't that also switch their locations in the unit workshop? Or is that what the assembly changes you described deal with?
I have found another minor bug that I can fix. This involves the weapon attack graphics. For some reason the attack graphics for the missile launcher appear as an energy weapon and the attack graphics for the Gatling Laser appear as though they are for a projectile weapon.
Quote from: Yitzi on January 14, 2014, 10:46:52 pmOk, thanks, but won't that also switch their locations in the unit workshop? Or is that what the assembly changes you described deal with?First, you are correct that these changes will cause the weapons to swap places in the unit workshop. In addition, these changes to the assembly fix the graphics placement without having to swap the weapon caviar files in the game folder. Lastly, the swapping of the missile launcher and gatling laser should have a neglibile effect on gameplay while still fixing the attack graphic bug that I described above.
Quote from: Dio on January 15, 2014, 02:30:46 amQuote from: Yitzi on January 14, 2014, 10:46:52 pmOk, thanks, but won't that also switch their locations in the unit workshop? Or is that what the assembly changes you described deal with?First, you are correct that these changes will cause the weapons to swap places in the unit workshop. In addition, these changes to the assembly fix the graphics placement without having to swap the weapon caviar files in the game folder. Lastly, the swapping of the missile launcher and gatling laser should have a neglibile effect on gameplay while still fixing the attack graphic bug that I described above.Swapping their positions in the unit editor will indeed have negligible effect on gameplay, but so does the attack graphics bug; you're essentially trading one display bug for another, and the position-in-workshop one seems to be a bigger bug to me. So I don't think this change is worth doing; if, however, you can find how to just fix the actual attack graphics with no detrimental side effects, I'd include it.
However, if you look at the order of the weapons in the flavor.txt file that is in the game folder, you can see that the gatling laser is placed after the missile launcher in the sequence of weapons. This leads me to believe that they had intended the gatling laser to be placed after the missile launcher for the purposes of graphics and gameplay.
Quote from: Dio on January 15, 2014, 06:09:50 pmHowever, if you look at the order of the weapons in the flavor.txt file that is in the game folder, you can see that the gatling laser is placed after the missile launcher in the sequence of weapons. This leads me to believe that they had intended the gatling laser to be placed after the missile launcher for the purposes of graphics and gameplay.And then they changed their minds, probably because they realized that having the gatling laser be 5 attack, and the missile launcher 6, worked better than the other way around.
I think I have found another bug. This bug involves the map that appears when you select a unit and tell it to go to a specific destination. When the screen is first up you see a different map then the world map but if you click on Sort:Dist, Sort:Size, or Sort:Name then the alternate map is replaced by the standard world map and does not appear again unless reopen the window. A fast way to see this bug is by pressing G during the game and then follow the instructions above. If you need a before and after screenshot for the bugged screen, I will gladly supply them.