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The idea is, that the ruleset, that game generating person uses, is then unchangeable. In singleplayer that may be unwanted, but in multiplayer it is useful feature, as even by mistake some player can unknowingly use alphax.txt with different rules. That once happened to me, and I loaded multiplayer game, while having alphax.txt with changes for a mod. I had to reload and explain myself. The change was visible, I had 4 move points per road. But I think on many occasions, one would not notice other changes.Has anyone thought of having different exe version for singleplayer and multiplayer? Or maybe, there is something like, when loading multiplayer save in singleplayer mode, there is a message "you cannot load multiplayer game in singleplayer ..." So there possibly are different procedures in these two cases, but to what extent?
Let me think about it. I would gladly read opinions of others regarding this matter. We have right now a feature in the exe, that can load alphax.txt from a location that can be different depending on a scenario setting. You probably saw that in the exe. There must some "if" or "switch" statement, that can load alphax from scenario folder if specified in the save and present there.Such additional file would be maybe easier to use but maybe to some people making the whole thing more complicated.