Author Topic: Would anyone like a waterworld game CMNed?  (Read 13798 times)

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Offline ete

Re: Would anyone like a waterworld game CMNed?
« Reply #90 on: October 18, 2013, 05:49:46 PM »
Okay, got all your passwords :). I'll finish the scenario and turn it into a multiplayer game tonight or tomorrow most likely.

And for techies vs uni, uni has more growth potential but.. especially on sea the lack of drone problems will be a large advantage, probably roughly canceling out the -2 population. They're one of my favorites for interesting balance, so you'll be getting them.

And rather than emailing turns, just attach them to a post here. And remember to notify people of almost complete SPs :).

Offline Vishniac

Re: Would anyone like a waterworld game CMNed?
« Reply #91 on: October 18, 2013, 06:01:28 PM »
And remember to notify people of almost complete SPs :).
UH?!? But why are they called SECRET then? No way in HELL I shall tell people about my secret projects, MY PRECIOUSES!!  :P
I mean, can you imagine Iran boasting in the news "Our nuclear program is almost finished: we'll start producing bombs next month!" ?  ???

Or is it a new regulation? Never heard of it. And last time I played SMAX the AI wasn't aware of it too since he finished a few projects without warnings.
But if it's the rule here then: "In Rome, do as the Romans do!"
( ;yang; We'll see who'll do what!  ;yang;)
"Weapons of mass destruction are just that: weapons, tools to achieve a goal of dominance. And who’s going to call their use 'atrocity' when the school books will have been rewritten?”
Spartan Major Julian Dorn

Offline Geo

Re: Would anyone like a waterworld game CMNed?
« Reply #92 on: October 18, 2013, 06:06:25 PM »
And remember to notify people of almost complete SPs :).
Or is it a new regulation? Never heard of it.

IIRC, something to do with the notification of newly started projects (so also nearly finished ones) not reaching all players. Only the first in line.

Offline Kirov

Re: Would anyone like a waterworld game CMNed?
« Reply #93 on: October 18, 2013, 06:06:43 PM »
 ;lol It's a house rule, observed by only some players (me included). The thinking is, you announce it only one turn before the completion so that nobody takes away your precious Project, and thus you allow others not to waste their resources on the same Project, in case they wanted to do it (so that you don't get advantage simply by the virtue of being higher in the game order).

You don't have to do this, but I consider it well-mannered and always follow that rule.

Offline Kirov

Re: Would anyone like a waterworld game CMNed?
« Reply #94 on: October 18, 2013, 06:18:23 PM »
IIRC, something to do with the notification of newly started projects (so also nearly finished ones) not reaching all players. Only the first in line.

After some turns pass, try to remember to always check the F5 screen, where the Projects under construction are displayed. The thing is, most SPs get insta-built, i.e. you complete them the turn they start, at least that's optimum. A player who is one turn late would lose at least 200 mins, so it's nice to send a memo here.

Offline Vishniac

Re: Would anyone like a waterworld game CMNed?
« Reply #95 on: October 18, 2013, 07:21:20 PM »
Aha!
Yes, I had forgotten about the warnings for AI projects reaching only one player. That is ok.

Otherwise I am more mean-spirited: projects started are displayed in the info-panels. If someone doesn't want to do his homework... Information, the first principle of warfare! :-*
But I'll agree to your rules of behavior.  8)
Be sure to list them all, + game settings and other thoughts, in the tracking thread!
 ;yang;
"Weapons of mass destruction are just that: weapons, tools to achieve a goal of dominance. And who’s going to call their use 'atrocity' when the school books will have been rewritten?”
Spartan Major Julian Dorn

Offline Kataphraktoi

Re: Would anyone like a waterworld game CMNed?
« Reply #96 on: October 18, 2013, 07:40:38 PM »
You dont lose the minerals, just some time as you switch to a new project.
My favorite exploit is posting on Apolyton while at work and getting paid for it. -Sikander

Offline ete

Re: Would anyone like a waterworld game CMNed?
« Reply #97 on: October 18, 2013, 08:15:57 PM »
Often there's no other available SP to switch to, especially with a load of humans snapping them up.

Offline Kataphraktoi

Re: Would anyone like a waterworld game CMNed?
« Reply #98 on: October 18, 2013, 09:19:24 PM »
You dont need to switch production, just leave the SP in the queue.

Anyway im fine with notifying players when\if my SP are at 1 turn to completion
My favorite exploit is posting on Apolyton while at work and getting paid for it. -Sikander

Offline ete

Re: Would anyone like a waterworld game CMNed?
« Reply #99 on: October 18, 2013, 11:25:44 PM »
Keeping SP in prod ties up that bases production for some time, and is likely to waste a fair amount of minerals from overproducing the next SP.

Offline ete


 

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