Author Topic: Would anyone like a waterworld game CMNed?  (Read 13809 times)

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Offline Kataphraktoi

Re: Would anyone like a waterworld game CMNed?
« Reply #75 on: October 17, 2013, 05:20:23 AM »
1. Drones
2. Hive
3. University
My favorite exploit is posting on Apolyton while at work and getting paid for it. -Sikander

Offline ete

Re: Would anyone like a waterworld game CMNed?
« Reply #76 on: October 17, 2013, 05:52:54 AM »
Also: After looking over the available options for custom factions, I'm fairly confident http://alphacentauri2.info/wiki/The_Technocrat_Foundation will be on the same power elvel as official factions at sea (-2 max base size is a bigger hit, but effic bonus and more importantly free NNs are a bigger bonus). The only other one I'm somewhat tempted by still is http://alphacentauri2.info/wiki/The_Advent_Pilgrimage so Kirov.. If you have a preference between them let me know, otherwise I'll probably give you the technos. Anyone who does not want to play against either of these, speak up now and give your reasons for thinking they are overpowered.

Offline Vishniac

Re: Would anyone like a waterworld game CMNed?
« Reply #77 on: October 17, 2013, 06:27:10 AM »
It also depends on the caracteristics of the game. (planet size, native life, ...)

1) Hive
2) Gaians (with high native life please)
3) University

I give this particular order but if you want to see one of these 3 in action for some scenario-analysis reason, feel free to give it to me.
"Weapons of mass destruction are just that: weapons, tools to achieve a goal of dominance. And who’s going to call their use 'atrocity' when the school books will have been rewritten?”
Spartan Major Julian Dorn

Offline Geo

Re: Would anyone like a waterworld game CMNed?
« Reply #78 on: October 17, 2013, 11:34:47 AM »
If this adjusted Atlantean faction I offered in the other aquatic thread doesn't fit, surprise me with another custom faction.

If that's easier for the game, either the Gaian or Hive graphics are fine with me, or the Cyborg graphics.

Offline Kataphraktoi

Re: Would anyone like a waterworld game CMNed?
« Reply #79 on: October 17, 2013, 11:47:15 AM »
Your suggested faction looks fine to me geo, although i would be thinking its rather on the low end of the power scale. -2 growth, smaller bases, no free market....seems rather brutal for the benefits given.
My favorite exploit is posting on Apolyton while at work and getting paid for it. -Sikander

Offline ete

Re: Would anyone like a waterworld game CMNed?
« Reply #80 on: October 17, 2013, 03:12:44 PM »
I'd be fine with you using the modified atlantiens, though they seem underpowered to me too. I'd be inclined to swap their anti-ideology to Power as in the original, which makes Police suddenly more useful (a way to make P drones more manageable under FM). Graphics will be custom, I'll make a pack for everyone with the required factions+alphax.txt. Though I do need consensus on yitzi or scient patch asap.

Planet settings will be:
Fairly large (custom), mid level native.

Offline Geo

Re: Would anyone like a waterworld game CMNed?
« Reply #81 on: October 17, 2013, 03:22:08 PM »
Give it a go if you feel it fits better.  :)

Offline Kataphraktoi

Re: Would anyone like a waterworld game CMNed?
« Reply #82 on: October 17, 2013, 04:08:29 PM »
Will it be possible to play without custom files, and the only side effect would maybe be wrong base graphics?

Scient patch +1
My favorite exploit is posting on Apolyton while at work and getting paid for it. -Sikander

Offline ete

Re: Would anyone like a waterworld game CMNed?
« Reply #83 on: October 17, 2013, 04:11:31 PM »
Okay, I've found a map online which will make an *excellent* base for this game (I'll be making a few changes, but it'll save me several hours of work), and I have faction choices from everyone. There's a few unsettled issues (exactly how to deal with air power, what to ban, etc), but I think we've got everyone's approximate oppinion, so.. I'll be picking middle ground options for everything contentious. You guys still need to pick which patch to use, but that can happen after map creation. I can also alter faction specifics after map creation by reloading a faction, so balance changes to the atlants is still possible.

Since no particular faction gets a notable advantage or disadvantage from it, I'll be starting you all off with a bonus colony pod, sea formers, and tech for formers, to speed up the start of the game (if someone had Gaia, they'd be at a relative disadvantage from this).

Kata: I think it'll work fine, maybe the datalinks entry would have problems.. but you may as well just have the files.

Offline ete

Re: Would anyone like a waterworld game CMNed?
« Reply #84 on: October 17, 2013, 05:00:48 PM »
Basic scenario set up. 3 sea CPs+2 formers (bonus one for atlants)+2 Unity Gunfoils per faction, except the Bree who get just a scattering of Sea CPs across the map. I gave the Bree a free HQ everywhere faction bonus, so.. while they're weak, will never have much tech, and not much of a direct threat, they are a fast growing weed and if you let the infestation of Bree in your area grow they will become annoying through shear numbers. Everyone has a pretty nice start position, and everyone has semi-obvious tricks they can pull to improve their start positions dramatically (land bases for channels across single square land, specific terraforming, grabbing the nexus, etc).

I moved CBA to orbital, cut copter's move to 4, removed MCC. I did not remove PEG or swap tech positions of copters and jets.

Passwords please! PM them :).

Offline Vishniac

Re: Would anyone like a waterworld game CMNed?
« Reply #85 on: October 17, 2013, 07:35:17 PM »
It's been a while since I last played MP.
What will be the files to upload and where to put them?
(See picture annexed!)

I think I remember what to do with the turn though:
- when I receive the turn, I put it into Saves
- when I have finished, I name the save "game X to player Y" and email it
"Weapons of mass destruction are just that: weapons, tools to achieve a goal of dominance. And who’s going to call their use 'atrocity' when the school books will have been rewritten?”
Spartan Major Julian Dorn

Offline Geo

Re: Would anyone like a waterworld game CMNed?
« Reply #86 on: October 17, 2013, 07:52:40 PM »
Password sent.
And while I'm at it: turns can be sent to [my forumname+Modder]TAhotmailTODcom (reverse TA&TOD and switch to the single character normally used, don't include the 'plus' sign)

Offline Kirov

Re: Would anyone like a waterworld game CMNed?
« Reply #87 on: October 17, 2013, 09:22:04 PM »
Also: After looking over the available options for custom factions, I'm fairly confident http://alphacentauri2.info/wiki/The_Technocrat_Foundation will be on the same power elvel as official factions at sea (-2 max base size is a bigger hit, but effic bonus and more importantly free NNs are a bigger bonus). The only other one I'm somewhat tempted by still is http://alphacentauri2.info/wiki/The_Advent_Pilgrimage so Kirov.. If you have a preference between them let me know, otherwise I'll probably give you the technos. Anyone who does not want to play against either of these, speak up now and give your reasons for thinking they are overpowered.


Roll a die for me here or choose whichever you want to playtest. Techies sure like good, like toned down Uni. -2 max pop may be a bummer, otherwise a good faction, I believe.

Offline Kirov

Re: Would anyone like a waterworld game CMNed?
« Reply #88 on: October 17, 2013, 09:24:25 PM »
I think I remember what to do with the turn though:
- when I receive the turn, I put it into Saves
- when I have finished, I name the save "game X to player Y" and email it

It's best to have a separate sub-folder in your Saves folder, you have everything in one place.

And yes, the proper save naming is "[game name] [player name] [turn number]".

Offline Kirov

Re: Would anyone like a waterworld game CMNed?
« Reply #89 on: October 17, 2013, 09:26:49 PM »
1. Drones
2. Hive
3. University

:D You mean business, don't you? Now I don't know if I should ally with you or rally everyone else against you. ;)

 

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