Author Topic: AAR 5 (Morgan): Aliens are bad for business.  (Read 34513 times)

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Offline Green1

Re: AAR 5 (Morgan): Aliens are bad for business.
« Reply #90 on: August 25, 2013, 10:01:52 PM »
...and we spot an Antimind foil...

Of course, as the first Morgan foil launches.

Offline Green1

Re: AAR 5 (Morgan): Aliens are bad for business.
« Reply #91 on: August 25, 2013, 10:05:24 PM »
and an Antimind IoD.

Hopefully they are content to beat the snot out of each other while I quietly build.

Offline Green1

Re: AAR 5 (Morgan): Aliens are bad for business.
« Reply #92 on: August 25, 2013, 10:08:04 PM »
guess not!

Plus, sunspot activity means we can not talk.

Offline Green1

Re: AAR 5 (Morgan): Aliens are bad for business.
« Reply #93 on: August 25, 2013, 10:11:05 PM »
Antimind seems to be content just to sit there...

NOT that i am complaining. But it does deny that city acess to that nutrient.

Offline Green1

Re: AAR 5 (Morgan): Aliens are bad for business.
« Reply #94 on: August 25, 2013, 10:26:53 PM »
With communications restored, Antimind comes calling.

First it wants us to declare war on the Caretakers, which is not feasible.

Second, it wants Secrets if the Human Brain which we do not give.

of course, Antimind does not want to hear that.

Sometimes it is hard to be a businessman around such unreasonable monsters.

Offline Green1

Re: AAR 5 (Morgan): Aliens are bad for business.
« Reply #95 on: August 25, 2013, 10:30:24 PM »
Those two 3-res troops can not really take our base, but they do destroy some enhancements. Niether can we take them with only laser infantry.

Let's just hope nothing else lands for a bit and Antimind is distracted.

Offline JarlWolf

Re: AAR 5 (Morgan): Aliens are bad for business.
« Reply #96 on: August 25, 2013, 10:34:15 PM »
Man, if there was evidence needed to support a theory you were a masochist, this is it. This should've been the *insert factions leader here* suffers AAR.


"The chains of slavery are not eternal."

Offline Green1

Re: AAR 5 (Morgan): Aliens are bad for business.
« Reply #97 on: August 25, 2013, 10:36:21 PM »
Information Networks is ready. Now going for Non linear math.

Our transport was destroyed by an Isle of the Deep popped from a sea pod.

An Antimind naval ship begins destroying enhancements from off shore.

One of the 3-res troops tries to attack, but is killed by a synthmetal sentinel.

Offline Green1

Re: AAR 5 (Morgan): Aliens are bad for business.
« Reply #98 on: August 25, 2013, 10:37:10 PM »
Man, if there was evidence needed to support a theory you were a masochist, this is it. This should've been the *insert factions leader here* suffers AAR.

Do not worry, jarl. i STILL have faith!

Offline Green1

Re: AAR 5 (Morgan): Aliens are bad for business.
« Reply #99 on: August 25, 2013, 10:44:01 PM »
Man.. the luck.

We launch our first actual navy warship - a synth laser foil, only to have it promply eaten by an Isle of the Deep. That same Isle eats an expensive trance syth seaformer, too.

At least we have a sea base, now!

..and that annoying Antimind ship that was bombarding seems to have left.

Offline ete

Re: AAR 5 (Morgan): Aliens are bad for business.
« Reply #100 on: August 25, 2013, 10:46:50 PM »
I'm betting the Caretakers have the Jungle.

Also, with morgan's base size penalty, you can afford to pack them in closer. At maxumum capacity, you'll be able to work every square bar one on that island with three size four bases. Given that there's a nut bonus offshore and base squares are worth a lot.. you could probably afford to fit in one more base. Just about.

Offline Green1

Re: AAR 5 (Morgan): Aliens are bad for business.
« Reply #101 on: August 25, 2013, 10:48:37 PM »
Marr is no more!

Consumed by the Annihilators!

I'm betting the Caretakers have the Jungle.

Also, with morgan's base size penalty, you can afford to pack them in closer. At maxumum capacity, you'll be able to work every square bar one on that island with three size four bases. Given that there's a nut bonus offshore and base squares are worth a lot.. you could probably afford to fit in one more base. Just about.

yeah, ete... that may well be the case.

Offline Green1

Re: AAR 5 (Morgan): Aliens are bad for business.
« Reply #102 on: August 25, 2013, 10:50:41 PM »
Procyon builds the planetary Transit System!

Offline JarlWolf

Re: AAR 5 (Morgan): Aliens are bad for business.
« Reply #103 on: August 25, 2013, 10:53:25 PM »
Sigma, did you make the Procyon passive or aggressive/both in the personality selection when making this faction? If its the latter I have a bad feeling for Morgan...


"The chains of slavery are not eternal."

Offline Green1

Re: AAR 5 (Morgan): Aliens are bad for business.
« Reply #104 on: August 25, 2013, 10:57:58 PM »
A little bit of a break.

Antimind makes a whole bunch of ridiculous demands, then wants truce. We take truce, but there is still an Antimind ioD right outside our sea base.

A trance sentinel is rushed.

 

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