Author Topic: Secret Projects and Social Engineering  (Read 1312 times)

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Offline Sigma

Secret Projects and Social Engineering
« on: August 20, 2013, 12:55:40 AM »
Is it possible to mod which secret projects negate the penalties for social engineering choices? Case in point is the Cloning Vats cancelling Power's Industry penalty. I haven't seen anywhere in the alphax where this is flagged; could that be feasibly pulled into alphax as a flag on the project?


Offline Geo

Re: Secret Projects and Social Engineering
« Reply #1 on: August 20, 2013, 05:51:30 PM »
Is it possible to mod which secret projects negate the penalties for social engineering choices? Case in point is the Cloning Vats cancelling Power's Industry penalty. I haven't seen anywhere in the alphax where this is flagged; could that be feasibly pulled into alphax as a flag on the project?

As far as I'm aware, ALL secret projects and base facilities are hardcoded.

Offline Sigma

Re: Secret Projects and Social Engineering
« Reply #2 on: August 20, 2013, 05:59:10 PM »
Yeah, I'm aware of that. I'm just throwing it out there as a matter of curiousity, since Yitzi's MO is extracting things from the .exe into the alphax.

Offline Yitzi

Re: Secret Projects and Social Engineering
« Reply #3 on: August 25, 2013, 06:03:45 PM »
Putting it as a flag on the project would not be feasible.  Putting an entry in #RULES that creates such an effect (one for each such entry) would be, though.

 

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