Author Topic: Alternate original seven faction mod  (Read 158714 times)

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Offline ariete

Re: Alternate original seven faction mod
« Reply #855 on: November 12, 2013, 01:33:34 PM »
:ok: it looks so good, maybe too colours and less blue

Offline Dio

Re: Alternate original seven faction mod
« Reply #856 on: November 13, 2013, 04:31:15 PM »
I do not know how to make it less blue while still keeping the cold stone look... Anyways, here is a fully colored version of it. Does the base look to small? Perhaps I should try to fit another structure in this space?

Offline Geo

Re: Alternate original seven faction mod
« Reply #857 on: November 13, 2013, 04:55:41 PM »
It looks great! Ingame screenshot? Pretty please?

Offline ariete

Re: Alternate original seven faction mod
« Reply #858 on: November 13, 2013, 06:58:57 PM »
i wanted mean there were too colors in your belivers structure, but less blue

anyway absolutly great work dio

Offline Dio

Re: Alternate original seven faction mod
« Reply #859 on: November 13, 2013, 10:54:23 PM »
Here is a screenshot.

Offline JarlWolf

Re: Alternate original seven faction mod
« Reply #860 on: November 14, 2013, 12:52:11 AM »
The proportions look right, maybe just shift it to the diagonally to the down and left on the square, instead of to the right how it currently is.


"The chains of slavery are not eternal."

Offline Dio

Re: Alternate original seven faction mod
« Reply #861 on: November 18, 2013, 03:01:14 AM »
Completed sizes 1 and 4 conclave bases. Any comments, thoughts, suggestions? I am currently working on the size 2 and 3 conclave bases. After that, I am going to make the water and perimeter defense versions.

Offline JarlWolf

Re: Alternate original seven faction mod
« Reply #862 on: November 18, 2013, 03:06:45 AM »
Just change the white roofs to ones more matching to existing. Everything else looks good.


"The chains of slavery are not eternal."

Offline Geo

Re: Alternate original seven faction mod
« Reply #863 on: November 18, 2013, 09:10:00 AM »
The proportions look right, maybe just shift it to the diagonally to the down and left on the square, instead of to the right how it currently is.

Dunno, kinda like it how it was, even if it pushed in the neighbouring tile (NE).

Offline Dio

Re: Alternate original seven faction mod
« Reply #864 on: December 11, 2013, 04:46:28 AM »
Any suggestions for improvement on this base (please ignore the fact it is uncolored).

Offline Geo

Re: Alternate original seven faction mod
« Reply #865 on: December 11, 2013, 07:34:24 AM »
Give the towers a different height?

Offline JarlWolf

Re: Alternate original seven faction mod
« Reply #866 on: December 11, 2013, 08:08:16 AM »
Shorten height of tower on far left by about half, increase height of one of them by a third more to add variety.


"The chains of slavery are not eternal."

Offline Kilkakon

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Re: Alternate original seven faction mod
« Reply #867 on: December 12, 2013, 03:29:39 AM »
Your work reminds me of manual pixel by pixel spriting in OpenTTD. :) Nice work! Personally I like to throw on some texturing and shading too but it's still amazing attention to detail, shapes, perspective and sizes etc. Keep it up hey. :)

Offline Geo

Re: Alternate original seven faction mod
« Reply #868 on: December 12, 2013, 11:40:33 AM »
Weird, no update yet. ;)

Offline Dio

Re: Alternate original seven faction mod
« Reply #869 on: December 13, 2013, 07:41:00 PM »
Do you like the layout and size of structures so far for the keeper bases? If you answer yes, then I will continue making the bases with this size in mind. Otherwise, I will try different sizes.
Edit: I have begun to put into effect the suggestions provided for the University bases.

 

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