Author Topic: The Exterminatus - companion to Antimind (Final Beta)  (Read 9832 times)

0 Members and 2 Guests are viewing this topic.

Offline ete

Re: The Exterminatus - companion to Antimind (Final Beta)
« Reply #15 on: August 05, 2013, 02:01:38 AM »
I should be able to make a map like that. How balanced do you want the start locations (the more balanced the longer it'll take), and what dimensions should the map be? Also, how much fungus and do you want those five start locations exactly?

Also, I tend to play with settings which link up everything into one big continent (or sometimes an island or two, but most factions joined) in order to avoid the AI's poor handling of sea.

Offline Green1

Re: The Exterminatus - companion to Antimind (Final Beta)
« Reply #16 on: August 05, 2013, 02:07:47 AM »
Does not have to be TOO obsessive-compulsive balanced, Ete. We are SP guys. We will let kirov, EM, and them obsess over balance because that is serious business over on that end of the forum :D

I will run one more test for myself using the random tiny or small map and 7 factions, then the next AI test, I will put in another thread in the next few days so we can view our handiwork.

BTW, lurkers and posters and such... use these factions for a try. Put them in a regular Crossfire game just substituting them for Usurpers and Caretakers. I think they would be funner than you anticipate - even for purists.

take Ete's as well for even MOAR fun :D

Comrades vs Antimind? Children of Tomorrow vs Exterminatus? Some joke faction Cannibus League vs the Annihilators? Bring more insanity.

Offline JarlWolf

Re: The Exterminatus - companion to Antimind (Final Beta)
« Reply #17 on: August 05, 2013, 02:12:48 AM »
Don't be afraid to try out my other factions too: I'd dare see you moldies try to fight off a Valhallan Warband or an advance by the Iron Regime. Or deal with the calculative Machine Mandate. And of course, the vigor of the Comrade's revolution, or the full might of the Imperium.



"The chains of slavery are not eternal."

Offline Green1

Re: The Exterminatus - companion to Antimind (Final Beta)
« Reply #18 on: August 05, 2013, 03:15:07 AM »
Beautiful pr0n.

Lots of destruction!

the Caretakers caught in an Antimind and Exterminatus sandwich.

But... The Annihilators... building... waiting to pile in. One city has like 9 troops.

Offline JarlWolf

Re: The Exterminatus - companion to Antimind (Final Beta)
« Reply #19 on: August 05, 2013, 03:32:59 AM »
Woo Comrades lead in Tech!

 ;lol
 :danc: :danc: :danc: :danc: :danc:


"The chains of slavery are not eternal."

Offline Sigma

Re: The Exterminatus - companion to Antimind (Final Beta)
« Reply #20 on: August 05, 2013, 04:34:18 AM »
Hey Jarlwolf, where did those base pics come from?

I can't wait to watch this AAR and see how my Procyon fare against such monsters. Hopefully their sheer growth rate as well as aquatic nature will give them enough of an edge to hold out for a while.

Offline Green1

Re: The Exterminatus - companion to Antimind (Final Beta)
« Reply #21 on: August 05, 2013, 04:49:57 AM »
Hey Jarlwolf, where did those base pics come from?

I can't wait to watch this AAR and see how my Procyon fare against such monsters. Hopefully their sheer growth rate as well as aquatic nature will give them enough of an edge to hold out for a while.

Next megathread will not be an AAR. AAR5 is late this month, maybe early September. This is the crucible which AIs factions will be tested. I have decided that we have a lot of new factions in the modding section nowadays, and they must be "benchmarked". Who better suited since I now have a "dog in this fight" to use a Southern US saying. (Thanks Jarlwolf)

Your faction will be in on the official AI test. The pic above, I just wanted to mix things up a bit. As far as monsters eating you I do not think your AI will have issues with them. But, the isolated nature means you may win by Progenitor Victory if you are left alone. Your AI for some reason builds SP after SP!
Do not get your hopes up too much. Some of these monsters WILL come after you and remember, sea bases are a [complaint or disagreeable woman] to defend.

Offline JarlWolf

Re: The Exterminatus - companion to Antimind (Final Beta)
« Reply #22 on: August 05, 2013, 04:54:19 AM »
Hey Jarlwolf, where did those base pics come from?

I rip pictures from various sources and make my own edits to them via gimp and paint.

This one in particular had sprites from Command and Conquer: Tiberian Sun. I heavily modified the building though and added bits/changed bits to it. I just literally take screenshots from a game, cut out the buildings from them, re-arrange and piece them together as I see fit/modify them in paint and its a simple and effective way to make bases.

And I can take any building and make several out of one: Merely by cutting and re-arranging it.

As for their faction logo: All I did was cut the head off the Progenitor picture, tinker with some settings and made it that crazy colour on GIMP, then I inserted it on said black circle. Use colour tricks/saturation to mess with on GIMP to make variations, bang done.

And for the Progenitor picture itself, I modified Marr's with GIMP/Paint, merged a picture of some cyborg and welded the modified Progenitor head on top of it, and that's that.
The process I follow is stupidly easy and fast. The only hard part is cutting out the shapes and other things.



"The chains of slavery are not eternal."

Offline Kilkakon

  • Likes cute things but is
  • Mostly Harmless
  • *
  • Posts: 1155
  • €695
  • View Inventory
  • Send /Gift
  • It does something (It's free and yet priceless)  
  • Creator of Lost Eden and C&C: Dawn of Tomorrow
  • Scenario Creator Custom Faction Modder AC2 Hall Of Fame AC2 Wiki contributor Downloads Contributor Author of at least one AAR Planet tales writer author of the Lost Eden mod for Alien Crossfire
    • View Profile
    • My website!
    • Awards
Re: The Exterminatus - companion to Antimind (Final Beta)
« Reply #23 on: August 05, 2013, 05:59:55 AM »
By the way JarlWolf, as you know by now I've been modding C&C for even longer than SMAC. If you ever want graphics from the games I can totally just export the frames and send them to you.

Offline JarlWolf

Re: The Exterminatus - companion to Antimind (Final Beta)
« Reply #24 on: August 05, 2013, 06:20:41 AM »
Speaking of CnC mods did you do any mods for the other games in the series? I'd love to try out Red Alert 2 mods, or even Generals Zero Hour ones if you have them.


"The chains of slavery are not eternal."

Offline Kilkakon

  • Likes cute things but is
  • Mostly Harmless
  • *
  • Posts: 1155
  • €695
  • View Inventory
  • Send /Gift
  • It does something (It's free and yet priceless)  
  • Creator of Lost Eden and C&C: Dawn of Tomorrow
  • Scenario Creator Custom Faction Modder AC2 Hall Of Fame AC2 Wiki contributor Downloads Contributor Author of at least one AAR Planet tales writer author of the Lost Eden mod for Alien Crossfire
    • View Profile
    • My website!
    • Awards
Re: The Exterminatus - companion to Antimind (Final Beta)
« Reply #25 on: August 05, 2013, 06:24:28 AM »
I spent a few years making one for Red Alert 2, and then one for Yuri's Revenge. I learnt the lesson of how important graphics are the hard way! The YR one is up on my site at least. :)

Offline JarlWolf

Re: The Exterminatus - companion to Antimind (Final Beta)
« Reply #26 on: August 05, 2013, 06:28:33 AM »
Also, PM me if you are willing to do an online match with me or something, wouldn't mind having a round or two with or against you. I have the First Decade pack, but I am only using Generals Zero Hour (with various mods I can select from) and Red Alert 2+YR. (Plus I have the Mental Omega modification.)

But back to the subject, Green, will you just sort of do a somewhat AAR where you won't actually play, but we get to watch the computers tear out each others spleens and kidneys?


"The chains of slavery are not eternal."

Offline Green1

Re: The Exterminatus - companion to Antimind (Final Beta)
« Reply #27 on: August 05, 2013, 07:33:28 AM »
Also, PM me if you are willing to do an online match with me or something, wouldn't mind having a round or two with or against you. I have the First Decade pack, but I am only using Generals Zero Hour (with various mods I can select from) and Red Alert 2+YR. (Plus I have the Mental Omega modification.)

But back to the subject, Green, will you just sort of do a somewhat AAR where you won't actually play, but we get to watch the computers tear out each others spleens and kidneys?

Well, I am doing them anyways. Might as well let you guys watch.

Offline JarlWolf

Re: The Exterminatus - companion to Antimind (Final Beta)
« Reply #28 on: August 05, 2013, 10:20:30 AM »
Excellent, looking forward to the grinder!


"The chains of slavery are not eternal."

Offline Sigma

Re: The Exterminatus - companion to Antimind (Final Beta)
« Reply #29 on: August 05, 2013, 01:04:39 PM »
Your faction will be in on the official AI test. The pic above, I just wanted to mix things up a bit. As far as monsters eating you I do not think your AI will have issues with them. But, the isolated nature means you may win by Progenitor Victory if you are left alone. Your AI for some reason builds SP after SP!
Do not get your hopes up too much. Some of these monsters WILL come after you and remember, sea bases are a [complaint or disagreeable woman]to defend.
Plus the blobs aren't exactly the best fighters either. I don't usually make factions that are that monodimensional, so I'm really interested in seeing how they do. I'm not deluding myself into thinking that they're going to be more than an annoyance though.

 

* User

Welcome, Guest. Please login or register.
Did you miss your activation email?


Login with username, password and session length

Select language:

* Community poll

SMAC v.4 SMAX v.2 (or previous versions)
-=-
24 (7%)
XP Compatibility patch
-=-
9 (2%)
Gog version for Windows
-=-
103 (32%)
Scient (unofficial) patch
-=-
40 (12%)
Kyrub's latest patch
-=-
14 (4%)
Yitzi's latest patch
-=-
89 (28%)
AC for Mac
-=-
3 (0%)
AC for Linux
-=-
6 (1%)
Gog version for Mac
-=-
10 (3%)
No patch
-=-
16 (5%)
Total Members Voted: 314
AC2 Wiki Logo
-click pic for wik-

* Random quote

Scientific theories are judged by the coherence they lend to our natural experience and the simplicity with which they do so. The grand principle of the heavens balances on the razor's edge of truth.
~Commissioner Pravin Lal 'A History of Science'

* Select your theme

*
Templates: 5: index (default), PortaMx/Mainindex (default), PortaMx/Frames (default), Display (default), GenericControls (default).
Sub templates: 8: init, html_above, body_above, portamx_above, main, portamx_below, body_below, html_below.
Language files: 4: index+Modifications.english (default), TopicRating/.english (default), PortaMx/PortaMx.english (default), OharaYTEmbed.english (default).
Style sheets: 0: .
Files included: 45 - 1228KB. (show)
Queries used: 36.

[Show Queries]