Author Topic: Some help with a faction set  (Read 44293 times)

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Offline ete

Re: Some help with a faction set
« Reply #105 on: August 02, 2013, 11:27:37 AM »
Okay about Offense, and hm.. bigger bases may make more sense, though it does start to look a lot like Lal with double votes+size 9 bases. And I'd imagine these guys are pretty good at subverting opponents, at least as good as other baseline factions, so extra probe cost seems a bit odd, but they do need more of a penalty than just the Police considering they have four useful but not amazing bonuses.

Perhaps.. Penalty: Free Market would be fitting enough and useful for balance?

Balance reasoning: At -2 Police already, the drop to Police power from FM becomes much less significant and running FM is extremely appealing (I've tested this using the Dreams of Earth and New University Commonwealth). This makes FM an excessively good SE choice and makes their one major penalty irrelevant. Giving Penalty:Free Market would mean that these guys would have very serious worm problems under FM.

Flavor reasoning: They're fierce liberty defenders and in a free market economy would not allow their government to intervene at all in environmental matters, creating a tragedy of the commons on an even larger scale than other factions.

And no problem, it's fun trying to figure out how to balance these. Also, I look forward to finishing/improving my automatic faction power calculator using all these new and balanced factions people are making.

Offline Sigma

Re: Some help with a faction set
« Reply #106 on: August 02, 2013, 11:31:23 AM »
Okay about Offense, and hm.. bigger bases may make more sense, though it does start to look a lot like Lal with double votes+size 9 bases. And I'd imagine these guys are pretty good at subverting opponents, at least as good as other baseline factions, so extra probe cost seems a bit odd, but they do need more of a penalty than just the Police considering they have four useful but not amazing bonuses.

Perhaps.. Penalty: Free Market would be fitting enough and useful for balance?

Balance reasoning: At -2 Police already, the drop to Police power from FM becomes much less significant and running FM is extremely appealing (I've tested this using the Dreams of Earth and New University Commonwealth). This makes FM an excessively good SE choice and makes their one major penalty irrelevant. Giving Penalty:Free Market would mean that these guys would have very serious worm problems under FM.

Flavor reasoning: They're fierce liberty defenders and in a free market economy would not allow their government to intervene at all in environmental matters, creating a tragedy of the commons on an even larger scale than other factions.

And no problem, it's fun trying to figure out how to balance these. Also, I look forward to finishing/improving my automatic faction power calculator using all these new and balanced factions people are making.
Clever idea with the Free Market penalty. If you think about who these people are, they are the ones who are most likely to suffer under a Free Market system vs a Planned (i.e. Socialist) system, which  was the whole point behind Occupy Wallstreet in the first place. If they go Free Market they'll tear themselves apart with social unrest.

I'll drop the Probe penalty in favor of that, and maybe abandon the Votes in exchange for Mind Control immunity. What do you think about that?

Offline ete

Re: Some help with a faction set
« Reply #107 on: August 02, 2013, 11:56:04 AM »
Clever idea with the Free Market penalty. If you think about who these people are, they are the ones who are most likely to suffer under a Free Market system vs a Planned (i.e. Socialist) system, which  was the whole point behind Occupy Wallstreet in the first place. If they go Free Market they'll tear themselves apart with social unrest.

I'll drop the Probe penalty in favor of that, and maybe abandon the Votes in exchange for Mind Control immunity. What do you think about that?
That sounds good to me. MC immunity is a fairly big deal and may push them over to being mildly unbalanced, but it seems more fitting and would be a nice reason to use them, and differentiates them from Lal well. Worth trying them like this, and if they seem too strong drop some bonus? Maybe the Hab Complex thing?

Offline Sigma

Re: Some help with a faction set
« Reply #108 on: August 02, 2013, 12:26:38 PM »
I'll do exactly that, yeah. For the leader I'm going to use one of my favorite actors, Chiwetel Ejiofor.

Offline Sigma

Re: Some help with a faction set
« Reply #109 on: August 02, 2013, 06:10:47 PM »
Leviathan txt done!

(click to show/hide)

« Last Edit: August 02, 2013, 06:32:46 PM by Sigma »

Offline ete

Re: Some help with a faction set
« Reply #110 on: August 03, 2013, 11:34:08 AM »
You're missing a # in front of FACTIONTRUCE on the Technos which freezes the game on load.

Also it talks about the university in the comments bit at the top, maybe you want to edit that out.

Offline Sigma

Re: Some help with a faction set
« Reply #111 on: August 03, 2013, 12:00:42 PM »
You're missing a # in front of FACTIONTRUCE on the Technos which freezes the game on load.

Also it talks about the university in the comments bit at the top, maybe you want to edit that out.
Oooh, good catch. I'll fix that.

Offline Geo

Re: Some help with a faction set
« Reply #112 on: August 03, 2013, 07:04:13 PM »
Personally, I'd write ", nor a commander" in the faction leader blurb instead of "or a commander".

Offline Sigma

Re: Some help with a faction set
« Reply #113 on: August 05, 2013, 04:55:27 AM »
How does this Diplomacy picture look?

Offline JarlWolf

Re: Some help with a faction set
« Reply #114 on: August 05, 2013, 05:00:59 AM »
I like it: I can also make your buildings look like such if you want. Just give me the order and I'll whip it up for you.


"The chains of slavery are not eternal."

Offline Sigma

Re: Some help with a faction set
« Reply #115 on: August 05, 2013, 05:12:42 AM »
That could be nice. Can you keep the normal perimeter defenses though? I know you like to do alternate graphics for them in your pcxs but for these factions I want to go with the vanilla fences and energy barriers.

Offline JarlWolf

Re: Some help with a faction set
« Reply #116 on: August 05, 2013, 05:55:42 AM »
Not a problem. I think walls will look better for this sort of set anyways.


"The chains of slavery are not eternal."

Offline Sigma

Re: Some help with a faction set
« Reply #117 on: August 05, 2013, 01:24:16 PM »
Blegh, the more I look at it the more I can make out the JPEG artifacts in the Diplomacy image. I think I'm going to need to find a new one.

Offline Sigma

Re: Some help with a faction set
« Reply #118 on: August 05, 2013, 04:04:35 PM »
I reuploaded the Pilgrims txt because I noticed that it had the wrong tech. The correct tech should be Centauri Ecology.

Offline JarlWolf

Re: Some help with a faction set
« Reply #119 on: August 05, 2013, 04:05:50 PM »
When I get back after my personal matter I will help you with the graphics more.



"The chains of slavery are not eternal."

 

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