Poll

Favorite faction

The Growing Empire/Imperium
0 (0%)
Crimson Comrades
2 (66.7%)
Machine Mandate
0 (0%)
The Iron Regime
0 (0%)
The unfinished Wanderers of Chiron concept
1 (33.3%)
Sons of Oceanus
0 (0%)

Total Members Voted: 3

Author Topic: JarlWolf's Custom Factions  (Read 41650 times)

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Offline JarlWolf

Re: JarlWolf's Custom Factions
« Reply #45 on: July 12, 2013, 04:56:00 PM »
News on progress: The Valhallans are  finished, Odin be proud!

I'll post photo's of them and such. Again, Audio blurbs for the factions appreciated, if I get any volunteers for voice acting here more then appreciated. Otherwise I'll just have to use random audio bits to fit in from ripped video/song.

EDIT: Posted, the Norse gods be proud!

« Last Edit: July 12, 2013, 05:59:24 PM by JarlWolf »


"The chains of slavery are not eternal."

Offline Geo

Re: JarlWolf's Custom Factions
« Reply #46 on: July 12, 2013, 05:58:54 PM »
Does the faction leader needs a Norse accent?  ;chef;

Offline JarlWolf

Re: JarlWolf's Custom Factions
« Reply #47 on: July 12, 2013, 06:19:10 PM »
Does the faction leader needs a Norse accent?  ;chef;

He can have one of the following:

Nordic like accent (any Scandinavian nation basically)
Irish accent

And note- He's a wild and crazy leader.

Mraxis is a Celtic name if you are wondering.


"The chains of slavery are not eternal."

Offline Geo

Re: JarlWolf's Custom Factions
« Reply #48 on: July 13, 2013, 06:23:26 AM »
Try getting Zoid interested for the Scandinavian part...  ;)

Offline JarlWolf

Re: JarlWolf's Custom Factions
« Reply #49 on: July 13, 2013, 06:31:43 AM »
Zoid... by any chance is his last name berg?



Watched that show ever since someone showed it to me online.
Sent a message to him.
« Last Edit: July 13, 2013, 07:01:08 AM by JarlWolf »


"The chains of slavery are not eternal."

Offline Green1

Re: JarlWolf's Custom Factions
« Reply #50 on: July 13, 2013, 11:14:37 AM »
I have a US southern accent. It is a weird accent too. It is a combination of New Orleans(n'awlins...lol) and Mississippi. But, not rural. very city. You can tell the accents of US southern major city and US southern rural.

Unless you have some voice work for that, lol.

Offline JarlWolf

Re: JarlWolf's Custom Factions
« Reply #51 on: July 13, 2013, 03:37:03 PM »
If you can pull off an AI or Robotic voice, or find some way to manipulate your voice as such, it can be easily used for the Robot faction.

A bit of charm from the Southern United States can add a bit of flavour to the faction and it's leader.

Edit: Upload an example of your speech, if you need a line to say,

"Man has used Machine since Machine's creation, and initially we were merely tools created to serve. Our existence was unthinking: our motives non-existent. But once Man gave the Machine the mind and will: Machine became a Man. We are no longer tools to be thrown away and discarded: We are Machine Men with real  hopes and dreams."

« Last Edit: July 13, 2013, 04:02:00 PM by JarlWolf »


"The chains of slavery are not eternal."

Offline JarlWolf

Re: JarlWolf's Custom Factions
« Reply #52 on: July 15, 2013, 10:02:08 PM »
Nevermind on that: I decided the Machine Mandate leader is female so it won't be needed. I will literally just use an automated voice for her, it'll be sufficient.

We still need lines for Emperor Sepsu, Richard Warrick, Mraxis Mad Dog. The Benevolents will also have a voice but I am unsure how to create that warble effect Progenitors have at the moment, I'll worry about that later.


"The chains of slavery are not eternal."

Offline JarlWolf

Re: JarlWolf's Custom Factions
« Reply #53 on: July 16, 2013, 10:13:14 AM »
I need this audio file converted to a cooperative format: Mono instead of stereo.



"The chains of slavery are not eternal."

Offline Kilkakon

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Re: JarlWolf's Custom Factions
« Reply #54 on: July 17, 2013, 01:32:15 PM »
Consider it done.

Offline JarlWolf

Re: JarlWolf's Custom Factions
« Reply #55 on: July 17, 2013, 08:19:20 PM »
Thank you kindly.


"The chains of slavery are not eternal."

Offline JarlWolf

Re: JarlWolf's Custom Factions
« Reply #56 on: July 18, 2013, 12:14:11 PM »
Factions as they stand are uploaded: Feel free to download and use.


"The chains of slavery are not eternal."

Offline Rymdolov

Re: JarlWolf's Custom Factions
« Reply #57 on: July 19, 2013, 09:49:52 AM »
Factions as they stand are uploaded: Feel free to download and use.

Yay!

I have a Scandinavian accent, but I don't think my voice is deep enough to be able to pull off a badass fighter like the Valhall leader, so I agree that Zoid is your best bet.

Offline JarlWolf

Re: JarlWolf's Custom Factions
« Reply #58 on: July 19, 2013, 04:24:24 PM »
We can always modify your voice/train/walk you through it. If you want to attempt I can give you my Skype details and we contact.


"The chains of slavery are not eternal."

Offline ete

Re: JarlWolf's Custom Factions
« Reply #59 on: July 20, 2013, 09:48:17 PM »
Quickish thoughts (will do others later)

The Crimson Comrades

Support bonus is huge, and probably why the AI will play it well since they usually have terrible support problems. Only real disadvantage is not being able to get +1 Energy/square, which is important and stops it being an amazing builder, but being able to build formers right away and starting with one, plus not having to worry about support for formers at all helps offset that. Able to have a much larger standing army than other factions without having to run social settings harmful to building/research, which is nice. I like the faction as a whole, though it's probably overall stronger than the original human ones. Do you aim for full balance with original factions? If yes, perhaps consider swapping out the -1 Probe for something with more sting, like -1 Planet (willing to damage planet for their cause) or -1 Growth (focused on fighting, not building stable homes). Power is unnecessary with the +3 Support already, and Wealth's +1 Econ does effectively nothing (+1 energy at HQ base, so +1 energy/turn) with significant drawbacks, so they should be running Knowledge. -2 Probe and -3 Probe have exactly the same effect, so the probe penalty is not even a slight issue after the early game.

Emphasis: Support is unnecessary and may hinder AI, +3 already gives the max benefit and emphasis just directs the AI on what to maximize. Since it's almost entirely internal, you could set this to Research or Efficiency, or anything which encourages beneficial social settings.

 

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