6 new categories and 72 new items added to the shop!Fake forum EC for posting doubled everywhere to help pay for them!
0 Members and 1 Guest are viewing this topic.
They didn't, they're programmers paid by a company that makes generically named wargames.
Other designers would not have been able to make as intelligent factions. The expansion cybernetics faction is a failure; the negative growth makes it a bunk faction. The expansion also tried to include an industrialistic democratic socialist faction, but mostly it just ends up spamming synthemetals unless it gets a lucky position.
Angels is pointless, it's function easily replaceable by believers and morganites
You mean have a lot of games with people and AI playing different factions on a wide scale of maps, and see how the various factions do on each sort of map with various players? That would work, but would take a lot of playing to get a decent sample size if we don't make use of already-existing data...
And even there, you forgot to list a few other important factors that affect faction strength, such as difficulty level, and the features (faction, player skill, player playstyle, and difficulty level) of the other factions in the game.
Don't think I ever won a game at Transcend.
Quote from: Geo on January 22, 2014, 11:31:14 AMDon't think I ever won a game at Transcend. You mean, you always win on transcend?