Author Topic: Clinical Immortality talents (want input)  (Read 1706 times)

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Offline Yitzi

Clinical Immortality talents (want input)
« on: May 29, 2013, 05:08:05 AM »
Clinical Immortality is stated to give 1 talent in every base, but in fact it gives 2.

Now, this would be an easy bug to fix, except that I'm not sure what the bug is.  Is it supposed to give 2, and the "bug" is that it says it only gives 1?  Or is it supposed to give 1 and the bug is that it gives 2 instead?  Thoughts?

Offline gwillybj

Re: Clinical Immortality talents (want input)
« Reply #1 on: May 29, 2013, 03:26:36 PM »
Could the addition of the first Talent result in altering the Psych of the base and thus creating the second? (I'm not very good at calculating Psych output.)
Two possibilities exist: Either we are alone in the Universe or we are not. Both are equally terrifying. ― Arthur C. Clarke
I am on a mission to see how much coffee it takes to actually achieve time travel. :wave:

Offline Geo

Re: Clinical Immortality talents (want input)
« Reply #2 on: May 29, 2013, 03:31:44 PM »
I'd say keep it as it is, and adjust the Datalinks.
Reason: the project costs 2,5 times the minerals of the Human Genome Project, which is basically the same with the exception of the double votes.

Offline Yitzi

Re: Clinical Immortality talents (want input)
« Reply #3 on: May 29, 2013, 04:24:19 PM »
Could the addition of the first Talent result in altering the Psych of the base and thus creating the second? (I'm not very good at calculating Psych output.)

No, as talents don't create extra psych.

Furthermore, I found this while going through the drone/talent code, where it essentially says "if your faction has Clinical Immortality, add 2 to the number of talents."

Offline Green1

Re: Clinical Immortality talents (want input)
« Reply #4 on: May 29, 2013, 04:54:55 PM »
I would say make sure that is true and adjust datalinks.

Also makes sense from a game mechanic standpoint. Only talents (in most societies) would probably be on the list for immortality treatments, so you would have more talents because they do not die off.

Now... outside of game, an "elite" that can be immortal keeping wealth in their  hands for centuries and not opening up new positions of power could lead to talents made into workers and workers made into drones due to "degree inflation". Imagine needing a BS in Nutrition to work the fry station at Morgan Industries because the manger has a Phd and has been manager for 150 years. Something to consider. That is, unless the society lets those not able to work to spend time without worrying with landlords (socialized housing) or divides the labor to 20 hours a week or something.

Offline gwillybj

Re: Clinical Immortality talents (want input)
« Reply #5 on: May 29, 2013, 06:33:42 PM »
I would opt for leaving the code as-is and correcting the datalinks.
Two possibilities exist: Either we are alone in the Universe or we are not. Both are equally terrifying. ― Arthur C. Clarke
I am on a mission to see how much coffee it takes to actually achieve time travel. :wave:

Offline Lord Avalon

Re: Clinical Immortality talents (want input)
« Reply #6 on: May 30, 2013, 01:37:02 AM »
Leave it and fix the Datalinks.
Your agonizer, please.

Re: Clinical Immortality talents (want input)
« Reply #7 on: July 19, 2013, 07:44:19 PM »
Fix datalinks
"Pain, even agony, is nothing more than information before the senses"

 

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