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Quote from: ete on February 05, 2013, 10:10:26 PMOut of curiosity, what puts you off shortlisting getting the AI to offer tech trades more?Yep, I forgot to explain. My experience with MoM AI tells me: trading techs is an exploit. It is a feature with no downsides, in 98% of cases good for all the parties. The genuine question is not "whether" but "how often" should AI trade techs? Every turn, I say, it's that good. - But if I make them trade techs every turn, it will turn into a disaster for you. And you'll have very little room for trading yourself.
Out of curiosity, what puts you off shortlisting getting the AI to offer tech trades more?
...make the AI read the alpha.txt and do the math on terraforming and maximize intelligently...
2. Lots of Pathetic Defending UnitsSuggest that if there's more than like, 3, to build new defenders and disband the old ones. Or send them out to the front.
Okay, got something for you. Worker placement. And perhaps a better solution than hardcoding forming stuff in, assuming the forming code was/is linked to the square preference code. Basically, I think the AI has too strong a preference for Nutrients, which means that even if they are forced to plant forests they may not use them, and forcing them to plant forests may remove their original flexibility (I think there was some old thread which had AI planting fungus with enough fungal bonuses?).
2) Is it possible for you to fix the base trade bug? Can we teach AI to assess the value of bases? Is this feature non-existent or just flawed?