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Thanks for this, Yitzi! I have three questions for you:1. Were all of your changes to alphax.txt in the #RULES section? I scanned through the rest and didn't find anything else.
2. Are the default settings for your new variables identical to the default (but umoddable) settings for vanilla SMAX?
3. Do you foresee any problems combining this patch with your technology tree rebalance ideas?
Quote2. Are the default settings for your new variables identical to the default (but umoddable) settings for vanilla SMAX?Yes.
I see "-1" for "Nutrients granted by condenser; -1 is +50%." The manual says a condenser gives +1 Nutrient. So wouldn't "1" be vanilla?
And does half a Nutrient mean anything?
For "Extra damage per relevant atrocity/missile," is that ecodamage?
Why is there a flag about creches? I thought that was fixed.
Quote from: Lord Avalon on January 28, 2013, 11:13:26 PMWhy is there a flag about creches? I thought that was fixed.One of the bugs about it was fixed, but another was not.
Quote from: Yitzi on January 29, 2013, 12:25:59 AMQuote from: Lord Avalon on January 28, 2013, 11:13:26 PMQuoteWhy is there a flag about creches? I thought that was fixed.One of the bugs about it was fixed, but another was not.Can you please clarify? Or link to a thread I guess I missed?
Quote from: Lord Avalon on January 28, 2013, 11:13:26 PMQuoteWhy is there a flag about creches? I thought that was fixed.One of the bugs about it was fixed, but another was not.Can you please clarify? Or link to a thread I guess I missed?
QuoteWhy is there a flag about creches? I thought that was fixed.One of the bugs about it was fixed, but another was not.
Yitzi,Do you think, that it would be possible to assign also specialist factors (e.g. energy, drones quelled, research points) to basic citizens: worker, talent, drone?At present, alphax.txt has empty lines, I think I also tried to add such description to these 3, but it did not work.Such thing, would make possible no-riots mods, like civ4, where cities do not riot, it just costs a city resources that are not collected.
Yitzi, I may have found a bug in 1.2, through purely unintentional means. Could you (or someone else) try the following:1. Load up the standard 1 Faction vs 1 Faction Scenario (the one with Spartans vs Gaians, where they each start with one base).
I'm guessing he just does not have the alphax.txt values which your mod requires. I had the same issue (3000+ eco damage right away) before I added them.