Author Topic: The AC2 Wiki  (Read 66619 times)

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Offline ete

Re: The AC2 Wiki
« Reply #210 on: August 14, 2013, 09:27:43 AM »
Stickying the indexing the NN factions thread is good, though maybe I'd like to write a modding resources sticky linking to a load of wiki and other things to replace the sticky at some point. I'd rather keep the sidebar link pointing at the wiki main page not the custom factions bit.

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Re: The AC2 Wiki
« Reply #211 on: August 14, 2013, 01:21:58 PM »
You do that - I'll hook you up with a sticky.

Offline ete

Re: The AC2 Wiki
« Reply #212 on: August 20, 2013, 01:48:25 AM »
Only 17 more factions to go (plus Jarl's and a few recent ones)!

Offline Sigma

Re: The AC2 Wiki
« Reply #213 on: August 20, 2013, 02:03:04 AM »
Hey ete, I tried to upload a PNG of some faction graphics but the wiki gave me an error. Is something broke?

Offline ete

Re: The AC2 Wiki
« Reply #214 on: August 20, 2013, 02:46:01 AM »
Possible, tell me the error?

Offline Sigma

Re: The AC2 Wiki
« Reply #215 on: August 22, 2013, 03:14:13 PM »
Screenshot attached.

Offline ete

Re: The AC2 Wiki
« Reply #216 on: August 22, 2013, 03:50:10 PM »
Alright, I'll look into it. May wait a couple of days though, real life stuff.

Offline ete

Re: The AC2 Wiki
« Reply #217 on: August 25, 2013, 03:52:56 PM »
did another 7 factions. still need to look at uploads.

Offline ete

Re: The AC2 Wiki
« Reply #218 on: August 26, 2013, 11:34:43 PM »
Think I figured out the issue with uploads, PMed sisko to make the change needed since I don't have access.

Offline ete

Re: The AC2 Wiki
« Reply #219 on: August 27, 2013, 01:50:22 AM »
I think I found a faction which could beat the Scotsnoobs, at least if they started close: http://alphacentauri2.info/wiki/The_Mindworms

They have a 3900% Psi modifier. Think about that for a moment.

Though maybe it hits a cap.


Also, all factions other than those under development are now on wiki. Factions under development will be added, but I'd like to see the faction developers familiarizing themselves with the wiki so they will keep it up to date, I don't mind uploading them and helping out but it'd be good for the wiki to stay updated if I am away.

Offline Yitzi

Re: The AC2 Wiki
« Reply #220 on: August 27, 2013, 01:58:48 AM »
I think I found a faction which could beat the Scotsnoobs, at least if they started close: http://alphacentauri2.info/wiki/The_Mindworms

They have a 3900% Psi modifier. Think about that for a moment.


I think I saw that once before, and what you're missing is that they have +3900% to psi combat, but -95% to offense and defense, so it comes out to 1/20 the strength in non-psi and twice the strength in psi.

Offline ete

Re: The AC2 Wiki
« Reply #221 on: August 27, 2013, 02:13:30 AM »
Ah, the standard combat multipliers work on Psi combat as well? I thought they were standard combat only for some reason.

In that case, it's a much less insanely broken faction.

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Re: The AC2 Wiki
« Reply #222 on: August 27, 2013, 02:22:13 AM »
I'd like to see some playtesting anyway.

(I only did the art on the Scotsn00bs, after getting RMcD to do the theme and writing; the unbeatable stats were all by Russia4life...  I'm more invested in the SupaNewbs, for which I did make the first draft of the stats.)

Offline Yitzi

Re: The AC2 Wiki
« Reply #223 on: August 27, 2013, 04:07:08 AM »
Ah, the standard combat multipliers work on Psi combat as well? I thought they were standard combat only for some reason.

The fanatic bonus does not apply to psi combat, but the offense and defense modifiers do.

Offline ete

Re: The AC2 Wiki
« Reply #224 on: August 27, 2013, 05:19:18 PM »
I'd like to see some playtesting anyway.

(I only did the art on the Scotsn00bs, after getting RMcD to do the theme and writing; the unbeatable stats were all by Russia4life...  I'm more invested in the SupaNewbs, for which I did make the first draft of the stats.)
I may well throw them into a future game (Worms not the unbeatable factions, those will be a special challenge).

Ah, the standard combat multipliers work on Psi combat as well? I thought they were standard combat only for some reason.

The fanatic bonus does not apply to psi combat, but the offense and defense modifiers do.
Okay, I'll add that to the faction editing guide.

 

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