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You seem bit absolute with your terms, do you mean that if any of those things are approved by majority, you wont join the game?
And couple of changes you request seems to require tweaking on core mechanics
When I'm done with all the needed and wanted tweaks, I plan to make "SMAX 1.5" semi-official.
UUuuuu, well that sounds intriguing. I wish u good luck on your project ^_^, and yeh, i couldnt be more glad if needlejets would recieve a serious series of nerf-hammering.
Yitzi, I think thet , at least untill you have the patch ready, you might be being a little too restrictive.
Well as far as i understood, Yitzi and dolgurokov were both not eager to join this game due their own reasons (yitzi not happy with current patch and dolgurokov dislikes Usual +3 player games).Dolgurokovs team game is a totally diffrent issue to me, and since i didnt honestly fully or (remotelly) understand the whole concempt of the game, i decided to pass on that personally.For me, teams/alliances/pacts should be made ingame instead of premade teams. It just seems more natural to me (would love to give good detailed speech why but i feel my english aint good enough for that )
The only restriction before I have the patch ready is that I'm not playing. Without the patch, it just rewards the sort of gameplay I dislike too heavily.
I too have a feeling that military victory is too easy compared with the others. It takes some interest out of the game for sure.
At least with ingame teams it's harder to make such alliances, and if they can be broken then there usually won't be enough trust to let things get too out-of-hand.
What's the map size? I'm afraid for poor Morgan he won't stand against another invasion of brutal Believers and I see there is the Hive onboard. Maybe I should reconsider...
(at least without nerve gas); the only things that would need to changed are making it hard (I'm thinking a +2 POLICE prerequisite) to use nerve gas against bases or to obliterate them (as if you can't use nerve gas it's difficult to take bases, and if you can't obliterate bases then to accomplish anything you need to not only take bases but keep them.)
-edit- And i do feel its necessary, or atleast good gamewise to have such factions in the game, if not more reasons than just shuffle up the deck little bit. Just having punch of builders managing their production queue and formers terraforming prioritys seems rather stale and boring game to me.