New SMAC quizzes available.Test your Alpha Centauri knowledge! Chess is back.Challenge someone!
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SetupPreferencesroninscgEarthmichaelunofficialGame: SMAX & patchesunofficialunofficialconfirmedFactions** (turn order)confirmed (1,2)confirmed (3,4)Veterans_04MapVeterans_04Veterans_04customSizecustomcustomcustomOcean coveragecustomcustomcustomErosive forcescustomcustomcustomNative life formscustomcustomcustomCloud covercustomcustomOffUnity podsOffOffTranscendDifficulty level--SetupPreferencesroninscgEarthmichaelOnAllow Victory by TranscendenceOnOnOnAllow Victory by ConquestOnOnOffAllow Diplomatic VictoryOffOffOnAllow Economic VictoryOnOnOnAllow Cooperative VictoryOnOnOnDo or Die: Don't restart eliminated playersOnOnOnLook first: Flexible starting locationsOnOnOffTech stagnation: slower rate of research discoveriesOffeitherOffSpoils of war: Steal tech when conquer baseOffOffOffBlind research: cannot set precise research goalsOffN/AIntense Rivalry: Opponents more aggressivN/AN/AOnNo Unity Survey: World Map not visibleOnOnN/ANo Unity Scattering: Supply Pods only at landing sitesN/AN/AOnBell Curve: No Random EventsOnOncustomTime Warp: Accelerated Start*(on/off/custom)customcustom4Colony pods at start42 up to 48Scout Patrols (1-1-1)84 up to 8ONIron Man: Save/Restore restricted to exit--N/ARandomize faction leader personalitiesN/AN/AN/ARandomize faction leader social agendasN/AN/Amin.1-2/dayExpected turn rate (usually 24h)few/day1-2/dayN/ANumber of days to wait before turn is 'pushed' N/AN/A*Note: some factions (if selected by the players) will start with special units (besides/instead of the scout patrol)**Note: teamed factions are in contact from the beginning (they have each other's commlink).