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Okay, just taking a quick glance now, and I thought I would make some comments. I think that part of what would make a strategists' faction different and effective would be flexibility, the ability to adapt quickly to changing situations and to use the correct approach to each situation. As such, what about things that reflect this, and allow the player to use a flexible strategy with the faction?How about decreased hurry costs for one thing? They would be used to and adept at switching to more effective strategies. I agree that the probe penalty may not be a way to go. One thing is that many factions have a political bent. (not a bad thing in and of itself) However, I think that this one wouldn't I think they would adapt political strategies and plans in the same manner. Thus, I think that they should not be able to use fundamentalism, as it is probably one of the least flexible settings, and I think that flexibilty is the key.So how about:+1 Efficiency (Flexibility and adaptable doctrine)+1 Research (Flexible research and willingness to try new things)-1 Economy (Less interested in luxuries)-1 Growth (elite and relatively closed society)75% hurry costsCannot use FundamentalismSorry, I could have been clearer on explaining things, but quite tired, busy day at the new job.Pentalarc