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Is the database while the game is running addressable during debugging?
Has someone made such a mod?
Or perhaps, a governor mod that allows for much more fine grain control?
you suggest it is easier to simply do it all in memory?
I thought that would have been a more scarce resource than compute or disk back in the day
Also, the nature of the upkeep phase of each turn operates like a For Each/While loop that leads me to think that the game is at least treating bases/units/terrain like objects so I guess the game is written in an object oriented language.
Hi All,I have been using SQL for work for the last 8 years and through playing this game again in the last year I have found that the end game play is fairly time consuming.It could be much more easily handled if I could address the live database of the bases, units etc and modify their current state via query and do group changes without going through the game upkeep interface or after simply doing all my modifications to the build queue one base at a time.Is the database while the game is running addressable during debugging?Has someone made such a mod?Or perhaps, a governor mod that allows for much more fine grain control?Thanks!