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Sid Meier's Alpha Centauri was an unofficial sequel to the incredibly successful Civilization series. Colonists from Earth vie for power on an alien world. I wrote up an initial brief on the principal characters and designed each faction leader and their emblems.My original sketches are above; the final game portraits below were done by Jerome Atherholt. You see the pieces in action in the screen shots on the bottom.I designed dozens and dozens of icons for the game interface, representing technologies, social concepts, locations, etc. This is a sampling.At game's end, one gauge of your success is the kind of (e-) book your career has inspired. Many of the titles are takeoffs on popular books ranging from great literature to self-help books. The graphic restrictions were pretty severe but it was a fun project.The game had many animated "cut scenes' and I helped storyboard many of them. This is one I provided to an external production company for "The Self Aware Colony", a hybrid of "1984" and Hal 9000 from "2001: A Space Odyssey". Resources for each movie were limited so I designed the action to minimize expensive elements like human animation and focused on camera cuts and sound effects to create the appropriate mood. The animations used a game specific format but you can see the final product online at: youtube.com/watch?v=iwqNSUr-wPO or at: poetv.com/video.php?vid=79631.
This site is devoted to those of us so obsessed and addicted to Sid Meier's Alpha Centauri that when we're not actually playing it, we're building it with Bryce 3D. Here you can find downloadable predesigned objects that you can import into your own SMAC realms, request full-screen (800x600 BMPs)free via email, and hop to other related sites.The following tools were used to construct this site: Allaire HomeSite 4.0 Adobe Photoshop 5.0 MetaCreations Painter 5.5 Web Edition MetaCreations Byrce 3D 4.0