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It doesn't carry plans like multi turns SP rushing preparation, etc.
I believe it is possible to teach it money rush since it is single turn operation. This disables whole empire participation in SP building which is sad. I always imagined how people across whole empire contribute to a single epic building.
I hear you, man. However, it would be a revolution to implement something like that. Besides, it would not be easy just to correctly adjust their cost by map size. It would require tons of play testing. Unfeasible.🙁
Agree. Actually, I was pondering whether I could nerf the project itself a little. Say to stop base size growth beyond nutrients/4. So one would need more than 4 nutrients per citizen to grow it further. Just a thought.
VW is quite strong because Holo Theatres are pricy for what they do.
I am using my way to calculate the price based on facility cost just to ease this weighting for myself. Otherwise, it would be just completely arbitrary judgement.
Hologram theater = 60/1
Virtual World = 800
Basically the way i play the game is to spam colony pods up to a number and then grow cities. You can't grow cities past 3-4 really unless you have Hologram Theater.
With low pop its not safe to build special projects.