Author Topic: Cybernetic Conquest - SMACX AI Growth mod version 1.42  (Read 8270 times)

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Offline bvanevery

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Re: Cybernetic Conquest - SMACX AI Growth mod version 1.42
« Reply #45 on: April 14, 2020, 01:34:46 AM »
easy peasy
easy peasy

MY 2286.  Svensgaard has a lot of theft targets, and his waters are not well patrolled.  I went up north to get this, because as Sea Former was in the way of a closer land city.  I'm making Isles of the Deep to clear my waters and assault his sea bases.  They currently pack more punch than my Impact Marines.  I guess E4 Centauri Meditation actually is good for something, even though I don't let it give Empaths or the Xenoempathy Dome anymore.

Roze's last stand
Roze's last stand

I'm shelling the Data Angels' city.  The Spartans are doing the actual assaults.  It's buckling.  I'd like to take it when it's easy and get that Artifact.

Offline bvanevery

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Re: Cybernetic Conquest - SMACX AI Growth mod version 1.42
« Reply #46 on: April 14, 2020, 01:54:39 AM »
and there it is
and there it is

MY 2287.  This is the best case!  I'm going to take it with a Disciplined Scout.  I wonder if there's any pattern to the Artifact getting killed or not?  Part of me thinks it has to do with how much overwhelming force you hit it with.  Kind of like when capturing a vessel with Marine Detachment, but I don't really know.

it worked!
it worked!

Really well too.  Kids, remember to send in your Independent Disciplined Scout.  Now I just have to keep it safe from all the Spartan mayhem for 1 turn.

NINNY!
NINNY!

What is her major malfunction??  My Isles hereby have dual purpose.  Once I get a Truce out of the Pirates, I'm bringing them to Roze's last few sea bases.

hope it helps
hope it helps

I don't actually have any decent defensive units, because it was never my intent to hold cities up here.  They've just been targets of opportunity, and they're mostly garrisoned with Scouts.  I put my last Scout in the way on some forest, hoping the Spartans don't think to go after the Artifact.  I'm ok with everyone else dying.

Offline bvanevery

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Re: Cybernetic Conquest - SMACX AI Growth mod version 1.42
« Reply #47 on: April 14, 2020, 02:21:10 AM »
MY 2288.  I got away with it!  The Spartans went after my bases, not my Artifact in the field.  My bases are now being held by Scout shoestrings.  Now would be a good time for Miriam to give me another free unit.   :D

the Spartan navy
the Spartan navy

MY 2289.  Hmm, at this rate I may not have to.  They also lost their last city on land.  She's still talking tough to me and wants her butt whipped more.

Offline bvanevery

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Re: Cybernetic Conquest - SMACX AI Growth mod version 1.42
« Reply #48 on: April 14, 2020, 02:31:32 AM »
you are helpless
you are helpless

MY 2291.  I just stomped one of those Trance units he's trying to make, so this won't take long.

MY 2292.  His Cruiser held up pretty well in the ocean though.  Maybe it's free Naval Yards vs. land units being untrained.  Yeah, that Trance unit he just minted is Green.

Offline bvanevery

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Re: Cybernetic Conquest - SMACX AI Growth mod version 1.42
« Reply #49 on: April 14, 2020, 02:58:49 AM »
amazingly tough
amazingly tough

MY 2293.  I lost a Demon Boil attacking this thing.  I think it's merely a Boil.  Musta been a RNG special, that one.

did they trade it
did they trade it

Santiago's got more tech than I've been paying attention to.  I steal a tech, but she's still got Superconductor.  The other land bases she conquered have High Security Interlocks from too much previous theft.  I fire up the Cruiser Probe Team again and head towards some sea bases out east.

dumb place to make one
dumb place to make one

MY 2294.  Unfortunately I can't put Drop Pods on an Isle.  Where was my mind?

Offline bvanevery

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Re: Cybernetic Conquest - SMACX AI Growth mod version 1.42
« Reply #50 on: April 14, 2020, 03:08:13 AM »
pirates obey me!
pirates obey me!

MY 2295.  Are they ready to knock it off now?

plethora
plethora

I have the choice of 1 technology to steal.  I suppose it saves me a trip to the Spartans.

sea lord, not landlord
sea lord, not landlord

He thinks I owe him money.  He needs his next sea base taken away.


Offline bvanevery

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Re: Cybernetic Conquest - SMACX AI Growth mod version 1.42
« Reply #51 on: April 14, 2020, 04:03:12 AM »
uppity ups
uppity ups

MY 2298.  I never expected the Treaty to last.  He can't help himself.  You'd think we could both wander around this huge, empty continent just picking off the occasional mindworm, but nooooo.  Well I was never able to bring my units home, too busy, waters too dangerous.  So meeting up like this was inevitable.  I'll start marching towards the Manifold Nexus.  Maybe by the time I get there, I can take it?

I break you
I break you

MY 2299.  It would be convenient if the Pirates would stop pestering me now.  These are the only 2 bases close enough to me to be of any value.  Unfortunately he's still being a jerk.

not enough to rush
not enough to rush

I'm a bit short for completing the Planetary Energy Grid.  I know a trick to come up with the money though.

energy swap
energy swap

Lately I haven't expected to complete the Planetary Energy Grid, so I've been making my own Energy Banks beforehand.  That was the right call at the time, in this game.  I never researched the needed tech myself, I stole it, and it took awhile for the Pirates to come up with it.  Now if I get rid of those Energy Banks, it's a lot of money in the bank!

it's Your money, use it when You need it
it's Your money, use it when You need it

I shall be rich!


Offline bvanevery

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Re: Cybernetic Conquest - SMACX AI Growth mod version 1.42
« Reply #52 on: April 14, 2020, 04:42:28 AM »
polar people
polar people

MY 2307.  Is Svensgaard done yet?  If it takes him the rest of these bases up here, that's fine by me.

finally
finally

He's at war with Cha Dawn again.  Maybe he'd rather go do that.  Maybe he just doesn't like my Gatling Needlejets.  They're good for local defense but I think I will stop making them, because they do cause me unhappiness.  My fleet of Isles is going to be unhappy enough, when I send them to clean up Roze.


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Re: Cybernetic Conquest - SMACX AI Growth mod version 1.42
« Reply #53 on: April 14, 2020, 05:32:22 AM »
mine

MY 2309.  I decide to ensure that I get the Supercollider.  I spend 1 Artifact and cash to rush it.

awesome research
awesome research

MY 2310.  The Cultists were about to have a major breakthrough, but I finish the Supercollider first.  I finally learn D6 Digital Sentience.  I go Cybernetic, as there's no penalty for me.  I wonder if that's just in time for Roze to hate me to the bitter end?


Offline bvanevery

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Re: Cybernetic Conquest - SMACX AI Growth mod version 1.42
« Reply #54 on: April 14, 2020, 05:49:42 AM »
Angel's End
Angel's End

MY 2314.  My Isles finally arrive at the last sea bases of the Data Angels.

angelic wonders
angelic wonders

Who would have thought they'd have the time for such a remarkable improvement?  I mean, I haven't figured it out yet.  I see that Santiago's got it. 

I'm a little worried about who's going to figure out C6 Orbital Spaceflight as well, since there are 3 Aggressive factions in the game.  Experience shows they like to toss nukes!

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Re: Cybernetic Conquest - SMACX AI Growth mod version 1.42
« Reply #55 on: April 14, 2020, 06:01:28 AM »
more theft
more theft

MY 2315.  I got so distracted by Fusion Power suddenly being in play, that I forgot to ask Roze to surrender.  She didn't, so I take another base.  And she still won't!  She's got 2 bases left.

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Re: Cybernetic Conquest - SMACX AI Growth mod version 1.42
« Reply #56 on: April 14, 2020, 06:11:00 AM »
guess I research
guess I research

MY 2316.  Sorta forgot about C6 Fusion Power being a prereq for this.  I designed it that way.  Well I guess it pays to have some ruthless Conquerors in the game!

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Re: Cybernetic Conquest - SMACX AI Growth mod version 1.42
« Reply #57 on: April 14, 2020, 06:32:32 AM »
getting beat to something
getting beat to something

MY 2317.  Well I wasn't able to pull that one off.  The Cultists are somewhat tough.  At least, they're remote, and I can't do anything about them right now.

alliance dividends
alliance dividends

MY 2318.  Miriam just provided me with 2 sweet, modern Fusion powered garrison units.  I think I can now expand my perimeter at the Spartans' expense!

destroying the air force
destroying the air force

She left such a nice disposable package for me.  Totally vulnerable to a Fusion Missile Rover I happen to have in reserve.  She never rebuilt any Sensor Arrays or Perimeter Defenses either.  This is going to be cake!  I take her base.  She still wants to be beaten up afterwards.



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Re: Cybernetic Conquest - SMACX AI Growth mod version 1.42
« Reply #58 on: April 14, 2020, 06:47:51 AM »
need air defense
need air defense

MY 2319.  Sadly, only 1 of those nifty units was AAA.  I put it in the right place, the base with the Citizens' Defense Force that has built an Aerospace Complex.  But Santiago had more planes and shot the other unit to pieces.  I don't have an answer for that right now.  My home bases are busy building super-economic stuff, like Hybrid Forests.  This is just a border skirmish, there's nothing precious up here except the Citizens' Defense Force.  I actually haven't had an air war with an opponent in a long time.  They don't tend to get that far along.

die Angels die!
die Angels die!

1 city left.  Why such a prig?

she's gonna die
she's gonna die

I just don't get it.

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Re: Cybernetic Conquest - SMACX AI Growth mod version 1.42
« Reply #59 on: April 14, 2020, 07:22:06 AM »
MY 2321.  I take a weak Spartan base, to see if I can get them to beg off.  They won't.  So I take another one.

got your attention
got your attention

Now she finally begs off.

can't last
can't last

Really didn't expect this.  But if she wants to trash her reputation sometime in the future, fine, she can.

kiss and make up
kiss and make up

I tell her to quit bothering Miriam.  Go find someone else to spam.  I've got labs to build.

spartan Spartans
spartan Spartans

She's got 1 city left in the middle of this, Data DeCentral.  It is stacked pretty high with units.

 

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