Author Topic: Command & Conquer or Red Alert scenario/graphics pack for Civ2?  (Read 3770 times)

0 Members and 1 Guest are viewing this topic.

Offline Buster's Uncle

  • In Buster's Orbit, I
  • Ascend
  • *
  • Posts: 49271
  • €440
  • View Inventory
  • Send /Gift
  • Because there are times when people just need a cute puppy  Soft kitty, warm kitty, little ball of fur  A WONDERFUL concept, Unity - & a 1-way trip that cost 400 trillion & 40 yrs.  
  • AC2 is my instrument, my heart, as I play my song.
  • Planet tales writer Smilie Artist Custom Faction Modder AC2 Wiki contributor Downloads Contributor
    • View Profile
    • My Custom Factions
    • Awards
Re: Command & Conquer or Red Alert scenario/graphics pack for Civ2?
« Reply #15 on: February 14, 2021, 02:36:47 PM »
Blake, The AC2 Management Officially Smiles On you and your Other Games efforts.  Any forum goodies/admin action you need, just sing out. ;nod

Offline Blake00

Re: Command & Conquer or Red Alert scenario/graphics pack for Civ2?
« Reply #16 on: February 15, 2021, 05:07:55 AM »
Looks cool. Too bad it's Civ 2. :P

I love Civ2! Modding Civ2 is easy while modding Civ3 is too bloody hard haha, although I'm toying with a few mod projects for it. Nevertheless multi tile super buildings/objects hasn't been done much in Civ3 so I'm guessing that part is a lot harder too. If you were thinking one of the newer Civ games then yeah... RA2 was a 2.5D game so instead of converting, it would be remaking, and I'm not a 3D artist or a Civ4-6 modder lol.

Blake, The AC2 Management Officially Smiles On you and your Other Games efforts.  Any forum goodies/admin action you need, just sing out. ;nod

Thanks Buster! :) That's reassuring, since after making so many threads here where I'm talking to myself I was worried the Admins might think I was a spammer or something hahaha!

Blake's Sanctum: Civilization Series (Incl Colonization & Alpha Centauri)

Offline Blake00

Re: Command & Conquer or Red Alert scenario/graphics pack for Civ2?
« Reply #17 on: April 26, 2021, 07:33:52 AM »
Update time!

Command & Conquer African Campaign Scenario Remaster news:
Forgot to post this a while back but I've updated Wonx's title/loading screen for the scenario with titles & faction logos. His original one hadn't been converted to Civ2 MGE palette so it had all sorts of crazy hypercolours lol!
(Click to expand)


Red Alert 2 Siege of New York Scenario news:
I'm pleased to say I have FINISHED all unit imports (along with stat balancing and costing), custom technologies, city buildings and all theirs icons for the Red Alert 2 scenario! So how about I show you guys some of this recent work...

Firstly I've created a loading splash screen for the scenario similar to the C&C scenario one I posted above. It's based on the original Allied New York mission loading screen from Red Alert 2 but has some soviet stuff added.
(Click to expand)


Next comes the big stuff! I'm finally at the stage where I think the scenario is good enough to make a picture to use in videos and other promotional materials, which those who've been following my work will know is the reason I needed to get this far before returning to finishing and releasing my other projects as I wanted to advertise each project while making videos of the others so I needed to make something good enough to use! It's a very nice feeling to know that all my scenarios are now in the final stages requiring only a bit of sound design and testing before being ready for release! :) Anyway this promotional shot will be often displayed as a thumbnail so to ensure items are clear and visible I've gone with a zoomed in shot that'll look a bit weird here in full screen HD but it will look great in smaller thumbnails. Because a zoomed in shot cuts off a lot of good content from the map I used the track enemy movement windows to show off other cool areas. You can see a lot of my finished units in this shot! :)
(Click to expand)


"Well that's annoying.. I want the zoomed out 1:1 shot!" you're thinking? Well alright lol.. Here's a nice zoomed out shot that shows a lot of the Soviet side of the map! As you can see I've also chosen a background for the city screen too. Those with a keen eye will spot some of the newly imported buildings and of course even more of the new units in this screen which I'll be showing more of later.
(Click to expand)


Here's the full imported unit line up for the scenario! All stats and abilities have been completed as well, which took ages as ensuring balancing but faction uniqueness is not an easy thing lol! As for the graphics, well unlike the custom high res C&C assets that gave me no end of problems and converted pretty badly into my C&C Africa scenario these RA2 unit assets were actually very similarly sized to Civ2 ones so I was able to do nice 1:1 conversions of most of the units resulting in a better looking lineup. In cases where downsizing was required I did my best to make it as small a reduction as possible. Probably the only units that required a nasty 50% reduction were the Kirov, Aircraft Carrier and Dreadnought units but I changed their angle slightly to gain more room in the sprite cell ensuring as much detail was kept as possible. The Red Alert 2 colour palette also converted very easily into Civ2's so all that was left to do was some recolouring of the team colours to make the red and blue more pronounced (so they stand out on a huge map). Just for fun I also stuck all the build icons/photos from RA2 plus a couple from fan mods into this picture and even made a few of my own (only seasoned RA2 players will probably spot the fakes though haha).
(Click to expand)


And to finish off I figured I'd post another nice promotional screenshot I intend to use around places. Here's a standard zoom 1:1 shot showing some of the allied side of the map which was heavily based off the original RA2 New York Mission map.
(Click to expand)

Blake's Sanctum: Civilization Series (Incl Colonization & Alpha Centauri)

 

* User

Welcome, Guest. Please login or register.
Did you miss your activation email?


Login with username, password and session length

Select language:

* Community poll

SMAC v.4 SMAX v.2 (or previous versions)
-=-
24 (7%)
XP Compatibility patch
-=-
9 (2%)
Gog version for Windows
-=-
103 (32%)
Scient (unofficial) patch
-=-
40 (12%)
Kyrub's latest patch
-=-
14 (4%)
Yitzi's latest patch
-=-
89 (28%)
AC for Mac
-=-
3 (0%)
AC for Linux
-=-
6 (1%)
Gog version for Mac
-=-
10 (3%)
No patch
-=-
16 (5%)
Total Members Voted: 314
AC2 Wiki Logo
-click pic for wik-

* Random quote

I believe Planet will talk to us if we are willing to listen. These fungal stalks behave as multistate relays: taken together, the neural net connectivity must be staggering. Can a planet be said to have achieved sentience?
~Lady Deidre Skye, Arguments in Council

* Select your theme

*
Templates: 6: index (CivII), PortaMx/Mainindex (default), PortaMx/Frames (default), Display (default), GenericControls (default), TopicRating (default).
Sub templates: 10: init, html_above, body_above, portamx_above, bar_above, main, bar_below, portamx_below, body_below, html_below.
Language files: 4: index+Modifications.english (CivII), TopicRating/.english (CivII), PortaMx/PortaMx.english (CivII), OharaYTEmbed.english (CivII).
Style sheets: 1: trb_styles (default).
Files included: 46 - 1236KB. (show)
Queries used: 37.

[Show Queries]