19 themes/skins available for your browsing pleasure. A variety of looks, 6 AC2 exclusives - Featuring SMACX, Civ6 Firaxis, and two CivII themes.[new Theme Select Box, bottom right sidebar - works for lurkers, too]
0 Members and 2 Guests are viewing this topic.
No healing in the field at all.
Two equal 1:1 strength units fighting each other in plain field resulting in 1:1 winning odds - that is normal. Now one of them step on a forest getting not that big 50% defense bonus. Now their strength ratio is 2:3 and attacker winning odds suddenly drop into abyss from 1:1 to 1:14 turning forest into an impenetrable fortress with 10 yard high stone walls or something. THAT is not normal.
What AI does is just give a unit a goto order to enemy base and thats's it,
With these changes the ability to outproduce enemy will be more important, than who will catch who in the open, or who can concentarte just enough units to take down a base in a single turn.
Quote from: tnevolin on December 30, 2019, 03:00:46 PMTwo equal 1:1 strength units fighting each other in plain field resulting in 1:1 winning odds - that is normal. Now one of them step on a forest getting not that big 50% defense bonus. Now their strength ratio is 2:3 and attacker winning odds suddenly drop into abyss from 1:1 to 1:14 turning forest into an impenetrable fortress with 10 yard high stone walls or something. THAT is not normal.If terrain is the major problem, an alternative to redesigning how the combat system works, is to change the bonus that terrain gives. I'm surprised to find out it's not moddable in alphax.txt. Some other things are moddable like the bonus a Sensor Array gives. I simply adjusted it upwards until it did what I wanted. It wasn't a theoretical, formula driven, or complicated exercise, my tweak was strictly empirical. The game design effect is you're strongly incentivized to destroy Sensor Arrays when attacking, as otherwise you're likely to die on the enemy's walls. And if you're placing your Sensor Arrays defensively, it's best to think about putting them inland and away from enemy artillery routes, because the AI loves to shell Sensor Arrays.