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That's such a well-known bug from the times of yore I didn't think I had to explain it and I was very surprised to encounter it in a modern mod. Since the Pbem version is heavily tampered with I'm not sure the bug is actually in WTP. (Or Thinker, how are they connected?) So I'd rather not create a ticket for it.Bug description: Every time a base completes a facility it will automatically switch to Stockpile Energy. Since the game handles energy income after production you will then get the full Stockpile Energy amount added to your energy reserves on top of the normal turn production that went into the completed facility. Essentially you get the turn production for that base twice, once in form of Energy.If you construct a unit instead you normally won't get extra energy as the game automatically inserts another copy of the unit when the first finishes. However, you can trigger the bug manually by inserting Stockpile Energy as a build option below the unit you are producing.
Psych now will override pacifism making it less of an issue.
Superdrones are visible in base screen. They have a lighter red than normal drones.The main effect of superdrones is to decrease the efficiency of Psych (from slider or specialists) as a drone control mechanism. This has the rather important consequence that you cannot GA-boom past a the first bureaucracy drone warning without the HGP and that you cannot GA-boom at all past the third bureaucracy warning.
To be clear, I don't actually like the way some factions can't pop-boom when they expand to a reasonable number of bases.
Thank you for fixing this. Switching the mod in midgame is not a good idea, though. It's nice for later games. I just wanted to make sure you are away of the bug.
Quote from: Hagen0 on February 22, 2022, 07:05:21 PMTo be clear, I don't actually like the way some factions can't pop-boom when they expand to a reasonable number of bases.Sorry. Didn't get you. Are you still talking about stockpile exploit?