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Why do yo divide RESEARCH bonuses? What does this ratio tells us?
It doesn't matter whether faction discovered twice as more techs than other.
Let also say both factions labs equal to current tech cost so they routinely discover one tech a turn.
What do you propose to change?
To start with, lower Knowledge. It's too high. Try +3 RESEARCH.Knowledge then has too many penalties. Get rid of the GROWTH penalty. It doesn't make any sense anyways.Then make University have +3 RESEARCH. Now there's still a reason to be the University.+60% vs. +30% = 1.6 / 1.3 = 23% relative advantage.
The GROWTH bonus for Power doesn't make any sense either. It's a giveaway. Get rid of it.
Trance Scout Patrol, Trance Formers, and Trance Sea Formers removed from predefined units.
I may asked before but why do you think they hurt AI?