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What I personally would like from your mod is balancing out some of the overpowered options.
Interesting trade offs between a variety of options in terms of base development and social engineering would be even better.
Yes, I would like to see Colony Pods reverted to 3 rows and early base growth to 2 rows as well. I think formers at 2 rows is also better.
I will probably finish a game not before the weekend.