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I actually tried to create one but couldn't Overpowered?
Some observations - this is Pirates at -2 efficiency ruining lots of their lead ^^. Did you maybe consider modding a bit efficiency formula so its not that evil on negative side?
Here is much closer city to HQ.. quite inefficient, but we know that i guess. Here Pirates are ruining themselves with - Support. I looked at other bases as well - their production is really crap. AI with good support is much better, like Miriam - guys in SE choices are discussing this. Going light with support minuses would improve AI a lot (Thought Control is -3, Democracy -2).
I also posted this screenshot due to AI using 1-0-0 tiles or 0-1-0, 1-1-0, this would be nice to improve if possible. Its maybe for Induktio? AI could use specialist - Engineers are quite nice and available now for example and they are using these crap tiles.
Basically its just that -2 efficiency is strong - you could come up with some formula/function that scales linearly in negative values, current one is very punishing. Aliens do the same they like to pick Planned and they tend to lag a lot in tech by late midgame. You SE choices are fine, imo, you have at two places -1 efficiency its nothing.
Same with Support - its great stat to have - the thing is that dumb AI does not know when to stop producing useless units. Go through Pirate bases their production is sad - three bases next to my continent have 9/10/11 pop and total of 4 usable minerals eghm.. its hard to balance them - pirates are leading the game from beginning. Looks like they could use some +support..
Specialists are great if you have drone or efficency issues. Otherwise working tiles is better. It would be preferable to fix AI working bad tiles by improving its terraforming.Same thing with support. The core issue with the Pirate base in the picture is not support cost but that the resource input is low.
I had a better EFFIC formula in mind in the Thinker thread.
Here saves.. posted two if you want to have some fun trying to win war vs Miriam ^^ she's brutal, but its quite fun. In later save i have pact with pirates so you can peak into their bases.Basically its just that -2 efficiency is strong - you could come up with some formula/function that scales linearly in negative values, current one is very punishing. Aliens do the same they like to pick Planned and they tend to lag a lot in tech by late midgame. You SE choices are fine, imo, you have at two places -1 efficiency its nothing.