Author Topic: Getting back into SMACX and...  (Read 3291 times)

0 Members and 1 Guest are viewing this topic.

Offline BFG

Getting back into SMACX and...
« on: January 26, 2019, 01:19:15 AM »
...I see that there have been a LOT of new patches created since I was last here.

I'll do my own research as I have time, but in the meantime...what are the main ideas behind each of the major patch options?  I'd like to find a patch that focuses on fixing bugs or improving AI without making significant changes to the tech tree, base units, etc.  Which would you recommend for that?

FYI I believe I have one of Yitzi's older patches installed currently.  The modified date shows as Aug 24, 2016.  Not sure which version that would be.

Thanks in advance.


EDIT: Decided to install Yitzi's latest (3.5d) since I already had an earlier version.
« Last Edit: January 26, 2019, 01:55:29 AM by BFG »

Offline BFG

Re: Getting back into SMACX and...
« Reply #1 on: January 28, 2019, 04:53:26 AM »
So...quick question.  Does Yitzi's latest patch (3.5d) incorporate scient's (2.0) and/or kyrub's (444_p) latest?  I know that Yitzi's 1.1 patch included kyrub's then-latest, but cannot find any further info about this.

Offline PvtHudson

Re: Getting back into SMACX and...
« Reply #2 on: January 28, 2019, 09:28:24 AM »
AFAIK, Yitzi's includes only few selected fixes from scient's, if ever, and none from kyrub's. But there arrived another exe patch recently, Thinker Mod, which is based on scient's and offers much more in the area of AI improvements: http://alphacentauri2.info/index.php?topic=21013.0.
become one with all the people

Offline BFG

Re: Getting back into SMACX and...
« Reply #3 on: January 29, 2019, 12:43:34 AM »
Hmm...thanks for that, sounds intriguing.  Of course, it also makes it that much more difficult to choose between scient, yitzi and thinker!

Offline BFG

Re: Getting back into SMACX and...
« Reply #4 on: January 31, 2019, 03:05:37 AM »
I've been using Thinker and, other than a handful of random crashes...so far so good!  I tried playing Miriam as a pacifist/builder and got my butt kicked by Zak.  Not bad.

Offline Induktio

Re: Getting back into SMACX and...
« Reply #5 on: January 31, 2019, 10:07:05 PM »
I'd like to find a patch that focuses on fixing bugs or improving AI without making significant changes to the tech tree, base units, etc.  Which would you recommend for that?

Oh yes, If I were to summarize the main design ideas behind Thinker, that'd be it. Probably kyrub had some similar ideas, but it was limited by the constraints of binary patching, which is not the case with Thinker anymore.

Do you plan to write any reports of your gameplay on these forums? Those could be interesting to look at.

Offline BFG

Re: Getting back into SMACX and...
« Reply #6 on: February 02, 2019, 02:24:07 AM »
Do you plan to write any reports of your gameplay on these forums? Those could be interesting to look at.
Heh, I hadn't planned to do so as I'm actually not that great of a player.  I play to relax, not to win.  But if there's interest, I'll start doing so!

 

* User

Welcome, Guest. Please login or register.
Did you miss your activation email?


Login with username, password and session length

Select language:

* Community poll

SMAC v.4 SMAX v.2 (or previous versions)
-=-
24 (7%)
XP Compatibility patch
-=-
9 (2%)
Gog version for Windows
-=-
103 (32%)
Scient (unofficial) patch
-=-
40 (12%)
Kyrub's latest patch
-=-
14 (4%)
Yitzi's latest patch
-=-
89 (28%)
AC for Mac
-=-
3 (0%)
AC for Linux
-=-
6 (1%)
Gog version for Mac
-=-
10 (3%)
No patch
-=-
16 (5%)
Total Members Voted: 314
AC2 Wiki Logo
-click pic for wik-

* Random quote

The happy life is thought to be one of excellence.. now an excellent life requires exertion, and does not consist of amusement. If Eudaimonia, or happiness, is activity in accordance with excellence, it is reasonable that it should in accordance with the highest excellence, and this will be that of the best thing in us.
~Aristotle 'Nichomachean Ethics', Datalinks

* Select your theme

*
Templates: 5: index (default), PortaMx/Mainindex (default), PortaMx/Frames (default), Display (default), GenericControls (default).
Sub templates: 8: init, html_above, body_above, portamx_above, main, portamx_below, body_below, html_below.
Language files: 4: index+Modifications.english (default), TopicRating/.english (default), PortaMx/PortaMx.english (default), OharaYTEmbed.english (default).
Style sheets: 0: .
Files included: 45 - 1228KB. (show)
Queries used: 39.

[Show Queries]