And she must have Hobbit blood, because she did bring them down!
Huge map, average settings, random opponents. I start on what looks like a large island. Good, because I'm sick and tired of starting on small islands that only have room for 3..4 cities on them. I don't like having to spend all of my early research on just getting off the damn island. It puts me way behind everyone else, especially if I get something classy like the Pirates interfering with my empire core. Now I'm just not going to bother with such starts anymore. Yes I
can win those games, but they take a lot longer than they should. Too many mouseclicks to overcome the initial bad starting conditions, not worth the hours and hours of real wall clock time they inflict.
My large island has the Unity crash site on it to the northwest. I pick up all the goodies, using my 2nd colony pod to assist with the exploration. And then, in a perverse state of affairs, I popped a pod on the coast and got trapped by a Spore Launcher. I couldn't found my city because it would walk in and destroy it. So I had to sit there taking hits until I could walk up a scout from a long ways away. If it had been a simple mindworm, it would have attacked and probably not killed me. I wouldn't have lost any time in that case.
So then guess what? A Spartan scout rover shows up from the east, right next to my capitol. I've got only a scout in it, but I do have the Unity Chopper and 2 other scouts nearing the area. Santiago is not friendly, we go to war immediately. And then suddenly she's got
three scout rovers to bother me with. I'm really in a lot of trouble, she definitely could have destroyed me capitol. Fortunately the AI makes some bad moves and I make some good moves, so I prevail. I did have to save-load a couple of times to learn how to use the Unity Chopper in combat though. It's not strong enough to take out a full strength scout, but it can pick off an almost dead one.
I found a 3rd city just north of my capitol, in the radius of 2 Monoliths that we popped. I had popped 1, Santiago had popped the other, and that's how I first got wind that I was not alone. This placement of my city turns out to be a pretty bad move on my part. Santiago brings up an
impact rover and sits on a Monolith. Yeah sure I attack it with something and wound it, which ordinarily would trigger a retreat. But it just heals up on the Monolith. So, she takes my 3rd city. I'm not a complete chump though: I've got a Probe Team ready. I steal tech from her, then infiltrate. I got Doctrine:Mobility out of that deal, which was sorely needed to put her in her place.
I build a couple of Recon Rovers. I approach with 2 Laser Scouts I already have, over rocky terrain adjacent to the base. I have 1 Recon Rover also ready to strike, and 1 more en route. I didn't anticipate that she'd build an additional scout for defense and summarily cut my Laser Scouts down with her Impact Rover. If she had just 1 unit, I would have won that engagement right then. But she had 2 units, and my Recon Rover merely blew the scout away. Fortunately, the situation was rectified on a 2nd wave, with the assault led by the 2nd Recon Rover. She didn't manage to build anything further. Unfortunately, I did not get a tech for toasting the base. It simply died with her 1 unit.
My support situation is really awful. I've only got 2 cities, a fair number of military units, and only ordinary levels of minerals. I send my forces east, hoping to stop Santiago's advance, and determine what the lay of the land is. Fortunately she doesn't seem to be sending anything anymore. Maybe she's just as feeble as I am, albeit with better weapons. I really need to steal Nonlinear Mathematics.
I establish a perimeter in relation to a river coming out of Sparta Command. Her movement is likely to end at a place where I can summarily kill her. Indeed, it works like a charm. The AI is very stupid and never figures it out. Every X number of years, I just kill whatever she sends down. I also put a scout in some fungus, at the "blind corner" 2 squares south. I eventually work a Probe Team up there and steal Nonlinear Mathematics. It takes many more years before that scout is finally killed trying to attack a 4-1-1 that came to see me.
I expand. Sparta does not. She chokes on her own lack of minerals. Too many military units to support, that she's not doing anything constructive with. I've now got 8 cities to her 2, and I have real roads, terraforming, etc. around them. Sparta is toast; I just have too many other priorities to deal with, so I can't get around to finishing her off. Might be just as well: wiping out a player too early, merely respawns them somewhere else.
I get Doctrine:Flexibility even though I haven't been resarching Explore at all. I already knew the Caretakers were northwest of me on another land mass. Flew my Unity Chopper right up to them, but that doesn't establish contact. Guess air units don't blast loudspeakers at the ground.

I do a bit of fishing for pods, but not too much, as getting cities up to reasonable size is more important. I'm very conscious that an early war usually puts one waaay behind other factions that didn't have that problem.
Deirdre completes The Empath Guild and calls an election. Surprisingly, she only beats me 27 votes to 24. That's saying a lot because I had a war and am a weak growth faction. Maybe everyone else is in just as bad a shape as Sparta and I are. I tried to bribe Domai to win the election but his tech price was way too steep. Cha Dawn is also in the game. Domai allied with me, for all the good that does. I managed not to get into a war with either Cha Dawn or Deirdre immediately, and in fact they each wanted help with their war against each other. I declined; let them weaken each other if they can. I may be at war with both soon enough, although I could go Police State Green at some point.
A number of Secret Projects have already been built. Surprisingly however, The Virtual World has not, and I seem to be the only player with that tech. So I started on it, in a city that didn't have good minerals, but had a lot of food that could eventually offset a lot of forests. Then Deirdre did something surprising, she traded me Doctrine:Loyalty for some tech that really wasn't worth it. So I switched to The Command Nexus instead, hoping to bang that out before anyone else bothers.
So that's the story. A tiny bit of sea exploration with 2 slow transports, since my faster ones got killed by Isles. Mostly trying to get those SPs completed. Sparta held at bay. I've got Plasma armor too now, there's nothing she can do to me. H'minee is Seething so after Sparta, that's the next logical victim. The Usurpers are somewhere, I have no idea where.