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... I'm supposed to be a professional game developer. Instead I'm an amateur working on like the biggest SMAC mod ever, and literally starving were it not for food stamps. ...
I have heard Pandora is good, and I have to finally try it.
What technologies are you most familiar with?
World recently drifts towards web/cloud. Knowledge of .NET, .NET Core, Javascript, HTML, CSS, and on Java side their corresponding techs seems to lead. Yet, from experience, I know there is a lot of legacy code, so still knowledge of C, COBOL, even Fortran counts. C++ recently goes through revival, and sometimes they offer better money than in Java or C#. And recently there is this embedded stuff.Anyway, what I mean, is that maybe you could find some very well paid job.
The logical thing to do next is to suck it up, swallow some DirectX 11 that I hate,
get a prototype of a 4X game together, and then do a Kickstarter or some such. If I can financially survive that long. Failing that, I'll have to figure out something in computers that I can actually stand, that doesn't make me completely miserable.
I've had some hope that Jonathan Blow might ship his Jai game programming language soon, but so far no rollout.
Civ4 could very well be made in a similar way.
How about OpenGL?
4X would not probably need a lot of "3D power", I mean no race for frames-per-second world championship, etc.
I now just go for 8 hours to my job place, program what is needed and at home I can take care of the stuff I like. Maybe apart from the time I need to learn technologies to get a better job.
one needs to change programming job every 3 years or sooner.
Something I have not yet checked is, that while now they allow to use 3D game engines free (and I think pay only when you successfully sell a game) like Unity or Unreal.But I am not sure, how good they would be for a 4X game.
If limiting graphics to 2D,